So for a while now I've been thinking of making new pet abilities. Does anyone have any hints I think I have the gist of it but i still don't understand how to add a whole new ability Example: Berserk for 2 Seconds
Damaging for 3 Seconds
Armored for 0.5 Seconds
Well, I guess no one wants to come here
Well 1. i dont mean to say you copied lunacy's realm but they came up with that already, and also it's not the hardest thing to do so look through the coding and try to solve the issue and not just hoping someone will do it for you.
how would doing that be copying? does lunacy have that copyrighted?
Tbh, i dont think anyone cares, just give him credits for the idea. Problem solved!
I did look through it i have a gist of it but i dont understand how i would turn it from heal to berserk
Originally Posted by katiente
copied lunacy's realm
Just to say, there are tons of other servers that aren't publicly known so his server isn't the only one, just because he streams it doesn't mean that's the only server with those features
Originally Posted by katiente
Well 1. i dont mean to say you copied lunacy's realm but they came up with that already, and also it's not the hardest thing to do so look through the coding and try to solve the issue and not just hoping someone will do it for you.
But he copied nr items with no credit, I don't see the problem.
Originally Posted by Bear
Just to say, there are tons of other servers that aren't publicly known so his server isn't the only one, just because he streams it doesn't mean that's the only server with those features
I didn't say he copied but he might get hate and people not wanting to join server, don't change my words like you actually did lmao
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Originally Posted by cxydsaewq
But he copied nr items with no credit, I don't see the problem.
true, but either way it's wrong
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But since i don't wanna be a complete meany, I'll tell you the where to add but you'll need to do more
go to db>data>descriptors in there there should be public enum Ability : uint so under that just add an ability. then go to Pet.cs and fin the line List<Ability> abilities = new List<Ability>() under that just add the ability with the same name as you added in descriptors, then in the petbehaviours, look through and see how the others were done, then in dat 1 look for an already existing pet ability and copy the same format. If there's any confusion where and what to do something just tell. hope i could help somewhat.
Ok so i get all of that but i'm not sure how to change it from Heal-Berserk i don't what i would change i'm guessing i would change newhp to something else but i dont know what to change it to
Originally Posted by DBFunx
Ok so i get all of that but i'm not sure how to change it from Heal-Berserk i don't what i would change i'm guessing i would change newhp to something else but i dont know what to change it to
Not sure in actual pet behavior codes, i only know how to add a new pet ability sorry.
AHAHAHAHAH yea not telling you how I did it Just because you talk shit on me : P Just saying, there are 4 different files you have to mess with to get it to work
Um I'm just asking how to add new abilitys?... and you laugh at me, I just want more pet abilitys because having heal, mheal, and electric is a bit boring and i dont know how to do it so i came to mgph for help?
Originally Posted by Narwallz
AHAHAHAHAH yea not telling you how I did it Just because you talk shit on me : P Just saying, there are 4 different files you have to mess with to get it to work
by my understanding you were not the one who implemented this behavior someone else had done it for you
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so JOKES ON YOU
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Originally Posted by DBFunx
Um I'm just asking how to add new abilitys?... and you laugh at me, I just want more pet abilitys because having heal, mheal, and electric is a bit boring and i dont know how to do it so i came to mgph for help?
Bro look at the other Pet behaviors and trace them see how they are added im guessing :/
Someone told me how to do that but I just dont understand how to change it into a different effect other than paralyzation, or heal