
internal class VaultCommand : Command
{
public VaultCommand()
: base("vault")
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
player.Client.Reconnect(new ReconnectPacket
{
Host = "",
Port = Program.Settings.GetValue<int>("port"),
GameId = World.VAULT_ID,
Name = "Portable Storage",
Key = Empty<byte>.Array,
});
return true;
}
}