Is this a strong protection feature?

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Is this a strong protection feature?
Firstly, I know I haven't got any code here, I needed some help with the idea and I have seen it being used elsewhere. Bascially, you inject an inject into a random process that then manually maps the DLL into the game at launch? I assume this stops the detection of the injector?

I have seen this used on p2c websites but I am not sure how it would work. Surely VAC would still be able to see that a program is injecting something into the game.

Also how would I got about doing this. Just LoadLibrary my other injector into the program, keep looping through the processes until CS:GO is open and then inject it?
Honestly, just keep your stuff private and you will never have to worry about VAC.
Quote Originally Posted by 4773n0x View Post
Honestly, just keep your stuff private and you will never have to worry about VAC.
Thats what I am moving towards but before I do start using my cheat online. I want to make sure I have the best security features I can possibly have. I mean I've already made a nice gui, got an aimbot sorted (Honestly don't know how) and am thinking about selling. But I am not sure at what extent of a userbase does that cause a risk.

How many people do you think download hacks from here. If I have 20 ppl using my private cheat is that a risk?
Quote Originally Posted by OhStarQ View Post
Thats what I am moving towards but before I do start using my cheat online. I want to make sure I have the best security features I can possibly have. I mean I've already made a nice gui, got an aimbot sorted (Honestly don't know how) and am thinking about selling. But I am not sure at what extent of a userbase does that cause a risk.

How many people do you think download hacks from here. If I have 20 ppl using my private cheat is that a risk?
Well i dont think that is a lot. I'd just change the signature quite often to not worry about a vac.
Quote Originally Posted by OhStarQ View Post
Thats what I am moving towards but before I do start using my cheat online. I want to make sure I have the best security features I can possibly have. I mean I've already made a nice gui, got an aimbot sorted (Honestly don't know how) and am thinking about selling. But I am not sure at what extent of a userbase does that cause a risk.

How many people do you think download hacks from here. If I have 20 ppl using my private cheat is that a risk?
If they are trusted and they won't upload it on the internet, or they won't send it to volvo, then you will be fine
As long as you don't use a public injector you should be fine.

I've used the same injector for over a year. It's super simple, just CRT LoadLibrary at game launch.
Reflective DLL injection is basically what you looking for. You inject DLL to some process, e.g. Skype and then Skype injects DLL to game. So game thinks it's some Skype's overlay, etc.
/Solved & closed.
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