[FSOD] Fully working shatters.

Posts 91–97 of 97 · Page 7 of 7
I need help, i have errors despite following your steps as well as my wserver disappearing :/
Quote Originally Posted by TeachMeHowToDupe View Post
I need help, i have errors despite following your steps as well as my wserver disappearing :/
go to behaviordb.avatar.cs and delete the behavior for shtrs blobomb
Quote Originally Posted by MikeRaarupBirk View Post
Alot of people have asked me to release the shatters behaviors for FSOD, and alot of people have told me not to, but i feel like doing it.
Many thanks to @Desire for helping me out with the switches/bridge.

@Desire made a tutorial on how to place XMLS into client: http://www.mpgh.net/forum/showthread.php?t=1114813

BEHAVIORS ARE UNTESTED SO IF IT DOESNT WORK THEN HMU

First of all go into your Dat1.xml and find Shtrs Woodengate and remove </Static> from it. (KEEP </STATIC> IN CLIENT!)

IMPORTANT STEP: GO INTO CLIENT BINS AND FIND SHATTERS, GO TO 3RD BOSS AND ADD THIS PROJECTILE TO IT:
 
Projectile

Code:
      <Projectile id="4">
         <ObjectId>Fire Bullet</ObjectId>
         <Speed>30</Speed>
         <ArmorPiercing/>
         <MinDamage>163</MinDamage>
         <MaxDamage>213</MaxDamage>
         <LifetimeMS>6000</LifetimeMS>
      </Projectile>


All this goes into Dat1.xml
 
DAT1.XML

Code:
  <Object type="0xc400" id="shtrs Wooden Gate 2">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
    <DisplayId>shtrs Wooden Gate 2</DisplayId>
  </Object>
  <Object type="0xc401" id="shtrs Wooden Gate 3">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 3</DisplayId>
  </Object>
   <Object type="0xc412" id="shtrs Chest Spawner 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 1</DisplayId>
   </Object>
   <Object type="0xc413" id="shtrs Chest Spawner 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 2</DisplayId>
   </Object>
   <Object type="0xc414" id="shtrs Chest Spawner 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 3</DisplayId>
   </Object>
   <Object type="0xc405" id="shtrs Spawn Bridge 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 2}</DisplayId>
   </Object>
   <Object type="0xc406" id="shtrs Spawn Bridge 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 3}</DisplayId>
   </Object>
   <Object type="0xc407" id="shtrs Spawn Bridge 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 4}</DisplayId>
   </Object>
   <Object type="0xc408" id="shtrs Spawn Bridge 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 5}</DisplayId>
   </Object>
   <Object type="0xc409" id="shtrs Spawn Bridge 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 6}</DisplayId>
   </Object>
   <Object type="0xc410" id="shtrs Spawn Bridge 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 7}</DisplayId>
   </Object>
   <Object type="0xc411" id="shtrs Spawn Bridge 8">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 8</DisplayId>
   </Object>
   <Object type="0xc402" id="shtrs Bridge Closer2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 2}</DisplayId>
   </Object>
   <Object type="0xc403" id="shtrs Bridge Closer3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 3</DisplayId>
   </Object>
   <Object type="0xc404" id="shtrs Bridge Closer4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 4</DisplayId>
   </Object>


While this goes into the client.
 
CLIENT XMLS

Code:
  <Object type="0xc400" id="shtrs Wooden Gate 2">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 2</DisplayId>
  </Object>
  <Object type="0xc401" id="shtrs Wooden Gate 3">
    <Class>Wall</Class>
      <RandomTexture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x44f</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x450</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x451</Index>
         </Texture>
         <Texture>
            <File>lofiObj3</File>
            <Index>0x452</Index>
         </Texture>
      </RandomTexture>
    <Top>
      <Texture>
        <File>lofiObj3</File>
        <Index>0x574</Index>
      </Texture>
    </Top>
    <HitSound>monster/wooden_walls_hit</HitSound>
    <DeathSound>monster/wooden_walls_death</DeathSound>
    <FullOccupy/>
    <OccupySquare/>
    <EnemyOccupySquare/>
    <BlocksSight/>
 <Static/>
    <DisplayId>shtrs Wooden Gate 3</DisplayId>
  </Object>
   <Object type="0xc402" id="shtrs Bridge Closer2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 2}</DisplayId>
   </Object>
   <Object type="0xc403" id="shtrs Bridge Closer3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 3</DisplayId>
   </Object>
   <Object type="0xc404" id="shtrs Bridge Closer4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs bridge closer 4</DisplayId>
   </Object>
   <Object type="0xc405" id="shtrs Spawn Bridge 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 2}</DisplayId>
   </Object>
   <Object type="0xc406" id="shtrs Spawn Bridge 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 3}</DisplayId>
   </Object>
   <Object type="0xc407" id="shtrs Spawn Bridge 4">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 4}</DisplayId>
   </Object>
   <Object type="0xc408" id="shtrs Spawn Bridge 5">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 5}</DisplayId>
   </Object>
   <Object type="0xc409" id="shtrs Spawn Bridge 6">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 6}</DisplayId>
   </Object>
   <Object type="0xc410" id="shtrs Spawn Bridge 7">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 7}</DisplayId>
   </Object>
   <Object type="0xc411" id="shtrs Spawn Bridge 8">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>{shtrs spawn bridge 8</DisplayId>
   </Object>
   <Object type="0xc412" id="shtrs Chest Spawner 1">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 1</DisplayId>
   </Object>
   <Object type="0xc413" id="shtrs Chest Spawner 2">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 2</DisplayId>
   </Object>
   <Object type="0xc414" id="shtrs Chest Spawner 3">
      <Class>Character</Class>
      <Enemy/>
      <Texture>
         <File>invisible</File>
         <Index>0</Index>
      </Texture>
      <NoMiniMap/>
      <Size>0</Size>
      <XpMult>0.0</XpMult>
      <StasisImmune/>
      <DisplayId>shtrs Chest Spawner 3</DisplayId>
   </Object>



The map and behavior will be downloadable since they contained too many characters xD

Virusscans:
https://www.virustotal.com/sv/file/4...is/1467403659/
https://virusscan.jotti.org/en-US/fi...job/0525wiqp9f



================================================== =======================================
Alot of people needs the shatters behaviors, and now its out there. If your gonna use this behavior please give @Desire and me a "Thanks".
this behavior gives me an error on line 20 where the private behavior starts what would cause this?
Im getting the error that the key is already used: http // prntscr , com/iof70g
Quote Originally Posted by ZoominFX View Post
Im getting the error that the key is already used: http. \\ prntscr , com/iof70g
wtf is this supper nig-ger bump?
I don't understand i just need help dude
Posts 91–97 of 97 · Page 7 of 7

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