Garry's mod July 2016 Update.
Garry's mod July / 2016 update.
I'm very aware that many of you were notified that Garry's mod has an update about some fixes, additional features such as P2P (Peer to peer) server joining. Such as, being able to join your friend without having various VPN network set up or port forwarding. However, why am I here to discuss when it's a good thing? Well, here's why:
Added mat_requires_rt_alloc_first ConVar from upstream.
Lua console commands are now removed when disconnecting from a server/changing level.
Replicated Lua ConVars are now properly synched with the server.
Scripted weapons now function correctly when switching to a weapon with no ammo.
Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
Ropes no longer cause the game to not properly close on exit.
Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
file.Find() now sorts its results properly. The default behavior is unchanged.
HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
Some security fixes.
So basically, I tried to find out more about this "Some security fixes" but I couldn't. I'm worried if they're adding VAC which will basically kill the dll files or even get my account VAC banned. I'm just worried. I'm enjoying the cheats and all those, I know VAC isn't necessary and people have told me that it's not going to be added yet it bothers me.
Anyone got any ideas about this security fixes?
Thanks.
I'm very aware that many of you were notified that Garry's mod has an update about some fixes, additional features such as P2P (Peer to peer) server joining. Such as, being able to join your friend without having various VPN network set up or port forwarding. However, why am I here to discuss when it's a good thing? Well, here's why:
Added mat_requires_rt_alloc_first ConVar from upstream.
Lua console commands are now removed when disconnecting from a server/changing level.
Replicated Lua ConVars are now properly synched with the server.
Scripted weapons now function correctly when switching to a weapon with no ammo.
Clients will no longer be disconnected with the reason "CL_CopyExistingEntity: missing client entity".
Crouch-jumping will no longer cause the screen to flicker after a certain amount of server up-time.
Fixed rare crash that occurs when increasing the outgoing network buffer size for game-state snapshots.
Ropes no longer cause the game to not properly close on exit.
Fixed issue that could cause the "GetLuaTable != TABLE" crash to occur on level change.
file.Find() now sorts its results properly. The default behavior is unchanged.
HTTP() no longer leaks request references and won't crash if the Lua state is destroyed during a request.
Some security fixes.
So basically, I tried to find out more about this "Some security fixes" but I couldn't. I'm worried if they're adding VAC which will basically kill the dll files or even get my account VAC banned. I'm just worried. I'm enjoying the cheats and all those, I know VAC isn't necessary and people have told me that it's not going to be added yet it bothers me.
Anyone got any ideas about this security fixes?
Thanks.
