"They patched a duping method within hours/days. RotMG might be saved by the help from Deca games. RIP Hacks on RotMG."
I'm all for getting rid of Kabam and their unattentive disposition to rotmg, but I don't think you're fully estimating the amount of duping that rotmg has gone through.
Literally, this has happened in the same circumstances, a dupe is made public as game ownership is being transferred and hella people dupe hella fuckin shit because fuck it right?
RotMG is doomed imo, economy has been so shit ever since they took out amulets and some old players could argue even before that, what I'm trying to stress is that even though Deca hasn't put that servers back up with '
this' option to dupe as patched, there are other ways out there and there is always so much more going on behind the scenes.
also, rip ubhp.
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Originally Posted by
killersaw42
but if it was done client sided couldnt the coding in the client be edited to where you could still do it just how hacked clients are made and what not?
not necessarily, there is usually quite a distinct barrier between client-sided and server-sided happenings in a game.
In this instance, hacked clients usually edit the client-sided shit, (that confuse that just hit you is not really affecting the server much, and although it is registered by the server, it is easier on lag and general data-transfer to keep shit like that on your end. yaknow?)
But in this case, what he has suggested would be something that would most likely be server-sided, so when he mentions the TryCatch thing, it has a possibility.
Although I dunno if its feasible because of coding issues, if there is an attempt to drop an item in any dungeon (lets not limit to sprite worlds goofus) and that person happens to be within the first 5 tiles surrounding the dungeon, it could client-sidedly kick them even before the server registers an item has dropped.
take my words with a grain of salt because truly i dunno man