[HELP] Using Old Behaviors

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[HELP] Using Old Behaviors
First of all I am using FSoD's source... So I've been looking for some behaviors to add, but most of them use the behaviors attack, cond, movement, taunt and other things that I don't find in FSoD's behaviors... So I was wondering if somehow we could convert those old behaviors to "FSoD's behavior system".
Also I noticed that there is a tool called BehaviorConverter, is this of any relevance? I don't understand its purpose or how it works even though I took a look at the code.
Quote Originally Posted by MI550 View Post
First of all I am using FSoD's source... So I've been looking for some behaviors to add, but most of them use the behaviors attack, cond, movement, taunt and other things that I don't find in FSoD's behaviors... So I was wondering if somehow we could convert those old behaviors to "FSoD's behavior system".
Also I noticed that there is a tool called BehaviorConverter, is this of any relevance? I don't understand its purpose or how it works even though I took a look at the code.
What behaviors are you trying to look for?
Quote Originally Posted by MikeRaarupBirk View Post
What behaviors are you trying to look for?
I noticed that the tomb's behavior is doing nothing, same for OT... And I've been looking for Oryx's champer .jm file but I think I'm failing, or maybe I don't know what is needs to work.
There is a lot of dungeon behaviors in that directory listing everything about private servers, but most (or maybe all?) use the aforementioned behaviors.
Anyway, I'm trying to read the codes and understand how everything works and if I failed to get those dungeon behaviors to work, hopefully try to do something myself :|

Screenshot: http: //i67. tinypic. com/if7srl .jpg
Quote Originally Posted by MI550 View Post
I noticed that the tomb's behavior is doing nothing, same for OT... And I've been looking for Oryx's champer .jm file but I think I'm failing, or maybe I don't know what is needs to work.
There is a lot of dungeon behaviors in that directory listing everything about private servers, but most (or maybe all?) use the aforementioned behaviors.
Anyway, I'm trying to read the codes and understand how everything works and if I failed to get those dungeon behaviors to work, hopefully try to do something myself :|

Screenshot: http: //i67. tinypic. com/if7srl .jpg
Where are you getting the behaviors from
Quote Originally Posted by Desire View Post
Where are you getting the behaviors from
That t=1109474
Are they obsolete that I can't use them anymore?
Quote Originally Posted by MI550 View Post
I noticed that the tomb's behavior is doing nothing, same for OT... And I've been looking for Oryx's champer .jm file but I think I'm failing, or maybe I don't know what is needs to work.
There is a lot of dungeon behaviors in that directory listing everything about private servers, but most (or maybe all?) use the aforementioned behaviors.
Anyway, I'm trying to read the codes and understand how everything works and if I failed to get those dungeon behaviors to work, hopefully try to do something myself :|

Screenshot: http: //i67. tinypic. com/if7srl .jpg
I've already posted a Janus the doorwarden behavior, for FSOD source under tutorial/source code section.
Quote Originally Posted by MI550 View Post
I noticed that the tomb's behavior is doing nothing, same for OT... And I've been looking for Oryx's champer .jm file but I think I'm failing, or maybe I don't know what is needs to work.
There is a lot of dungeon behaviors in that directory listing everything about private servers, but most (or maybe all?) use the aforementioned behaviors.
Anyway, I'm trying to read the codes and understand how everything works and if I failed to get those dungeon behaviors to work, hopefully try to do something myself :|

Screenshot: http: //i67. tinypic. com/if7srl .jpg
There is an errors because this behavior made for different source
Quote Originally Posted by MrMilegit View Post
There is an errors because this behavior made for different source
Quote Originally Posted by MI550 View Post
That t=1109474
Are they obsolete that I can't use them anymore?
Whats t=666666bullshit, never heard of it, i asked where you are getting the behaviors from. This is important as MrMilegit said, behaviors are made for specific sources because each source has a different behavior book that the codes go by.
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