if(param1.hasOwnProperty("SlotTypes"))
{
this._02d = ConversionUtil._F_r(param1.SlotTypes);
var _loc7_:int = 0;
while(_loc7_ < 8)
{
this._02d.push(0);
_loc7_++;
}
this._W_p = new Vector.<int>(this._02d.length);
_loc4_ = 0;
while(_loc4_ < this._W_p.length)
{
this._W_p[_loc4_] = -1;
_loc4_++;
}
}