OutdatedVAC Bypass

Posts 106–120 of 128 · Page 8 of 9
[QUOTE=Doopyy;12954293]
Quote Originally Posted by CamxxCore View Post
Had some time over the weekend and decided to take a closer look to see what can be done about the "steam connect failed" message that VAC- banned players are getting. I was surprised to find out that there are some serious vulnerabilities in the way call of duty validates its players with steam. Long story short, I was able to create a patch that will allow you to play multiplayer despite being VAC banned.

What this WILL let you do:
  • Join games in online matchmaking
  • Play solo private matches


What this will NOT let you do:
  • Create parties
  • Host lobbies
  • Join other friends


There are some limitations to what you can do, since there is no way to create a valid steam lobby as a banned player. You can however, join other players hosting "VAC- secured" servers.



I cannot join it just saying connecting to online services and then doesn't connect
This was released quite a long time ago. Something might've happened which stops this working
[QUOTE=Doopyy;12954293]
Quote Originally Posted by CamxxCore View Post
Had some time over the weekend and decided to take a closer look to see what can be done about the "steam connect failed" message that VAC- banned players are getting. I was surprised to find out that there are some serious vulnerabilities in the way call of duty validates its players with steam. Long story short, I was able to create a patch that will allow you to play multiplayer despite being VAC banned.

What this WILL let you do:
  • Join games in online matchmaking
  • Play solo private matches


What this will NOT let you do:
  • Create parties
  • Host lobbies
  • Join other friends


There are some limitations to what you can do, since there is no way to create a valid steam lobby as a banned player. You can however, join other players hosting "VAC- secured" servers.



I cannot join it just saying connecting to online services and then doesn't connect
It's your internet or steam is down. I used it yestserday
Long dead thread most likely, but when I inject the .dll it works but when I click "find Game" it crashes and says the usual "iw4mp has stopped working."
If anyone sees this help would be appreciated.
How to remove the check? Answer me please I'm not good at editing a DLL

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Quote Originally Posted by CamxxCore View Post
It's possible. Just not possible with this file... I have added a check to prevent people from hosting lobbies since it causes problems if the lobby ID is bad. If you spoof the lobby ID to a valid one so the native game client doesn't kick clients out of the game, you will be able to host. I might add functionality to edit the lobby ID with an INI file if I update this.
How to remove the check? Answer me please I'm not good at editing a DLL
Quote Originally Posted by Klginov View Post
How to remove the check? Answer me please I'm not good at editing a DLL

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How to remove the check? Answer me please I'm not good at editing a DLL
The source is not available but you just need to restore a few bytes at the top of a function responsible for validating incoming clients. PartyHost_HandleClientHandshake I believe. Find that function in the game executable and remove the nops/ redirected jmp statements there.
Quote Originally Posted by CamxxCore View Post
The source is not available but you just need to restore a few bytes at the top of a function responsible for validating incoming clients. PartyHost_HandleClientHandshake I believe. Find that function in the game executable and remove the nops/ redirected jmp statements there.
So I tried to go in my MW2 folders, I searched in iw4mp and iw4sp and opened them with Notepad++ but I couldn't find PartyHost_HandleClientHandshake, all I found was "MP_WAITINGFORPARTYHOST" , "xstartpartyhost" , "privatepartyhostinlobby" and "privatepartyhost"
Need help with this
Quote Originally Posted by CamxxCore View Post
The source is not available but you just need to restore a few bytes at the top of a function responsible for validating incoming clients. PartyHost_HandleClientHandshake I believe. Find that function in the game executable and remove the nops/ redirected jmp statements there.
As the title suggests, i need more help with this quote. What progpram should i use? The game executable is iw4mp.exe?

- - - Updated - - -

Quote Originally Posted by CamxxCore View Post
It's possible. Just not possible with this file... I have added a check to prevent people from hosting lobbies since it causes problems if the lobby ID is bad. If you spoof the lobby ID to a valid one so the native game client doesn't kick clients out of the game, you will be able to host. I might add functionality to edit the lobby ID with an INI file if I update this.
Please make that INI file. I need lobby tools.
Quote Originally Posted by Kickass123123 View Post
As the title suggests, i need more help with this quote. What progpram should i use? The game executable is iw4mp.exe?

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Please make that INI file. I need lobby tools.
Boi. .
Thanks a lot for this bypass. Still works great!
When I inject it says something about a null being rejected or failed to inject or something. Know anything about that? Please help if you can
Quote Originally Posted by hoonoze View Post
When I inject it says something about a null being rejected or failed to inject or something. Know anything about that? Please help if you can
Make sure you are not using window 8
Quote Originally Posted by CrypticMods View Post
Make sure you are not using window 8
Yeah I last tried in some update of win 10, just updates yesterday to latest. I'll see what happens
Thanks bro but I wish I could use Lobby Tools with this.
Great thread, thanks for the bypass works like a charm. Would be great if you could somehow still host though... Tried making something myself but have too little knowledge in this field. Would appreciate if anyone could refer me to a good dll to host while using this bypass, I miss lobby tools.
Posts 106–120 of 128 · Page 8 of 9
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