Sandbox Annoyer

Posts 1–15 of 23 · Page 1 of 2
Sandbox Annoyer
Sandbox Annoyer

This simple script allows you to utilize gmod entities' properties to their maximum potencial.

This script will only work in servers running sandbox with no prop protection

Have fun reking "GMod Server" players

Commands list:

exploit_remove_All - removes all props
exploit_ignite_All - ignites all props
exploit_gravity_off_All - makes all props fly
exploit_extinguish_All - extinguish all props
exploit_remove_all_spam - Starts/Stops remove all spammer
exploit_ignite_all_spam - Starts/Stops ignite all spammer

Virus scans:
https://www.virustotal.com/en/file/4...is/1469105136/.
https://virusscan.jotti.org/en-US/fi...job/ruux1rhw5v.
annoy_mpgh.net.rar920 B · 257 downloads Clean
/Approved. Post back results and as always, use at your own risk.
could u make it remove weps please i beg u XD
There seems to be no way I can remove them with the properties
Quote Originally Posted by andre_125 View Post
There seems to be no way I can remove them with the properties
There is. You just gotta look.
When trying to remove ALL entities with properties it doesn't remove player's weapons.

Code:
Code:
function removeWeapons()
	for k,v in pairs(ents.GetAll()) do
			net.Start("properties")
				net.WriteString( "remove" , 32 )
				net.WriteEntity( v )
			net.SendToServer()
	end
end
concommand.Add( "exploit_remove_weapons", removeWeapons)
There is no way to remove them with the remover
Same result different path

Code:
function removeWeapons()
	for k,v in pairs(player.GetAll()) do
		--if v ~= LocalPlayer() then
			for x,y in pairs(v:GetWeapons()) do
				print("Removing " .. y:GetClass() .. " from " .. v:Nick())
				net.Start("properties")
					net.WriteString( "remove" , 32 )
					net.WriteEntity( y )
				net.SendToServer()
			end
		--end
	end
end
concommand.Add( "exploit_remove_weapons", removeWeapons)
By the way, ents.GetAll() also includes player's weapons
wow dat great

- - - Updated - - -

bad argument #4 to 'Create' (function expected, got nil)

um...

it's solved.
Lua file is broken XD
What is the line number?

Edit: Just checked out the code and tested it and it seems to be working just fine. Did you tamper with the code?
It didn't work for me are you sure?
ye, tried it on a couple of shit server and it worked.
This isn't a exploit, as you know if you hold down c or what ever your key is for menu_context, you can remove yours and other players props, you can abuse this by calling the message for it, also this entire script was pasted from an older script I can't remember the name of, but this work isnt yours
Posts 1–15 of 23 · Page 1 of 2

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