Memory Scanning & Detection
Hello All,
First post here, please be kind. I know C++ and have been in comp sci for awhile, but I'm a beginner game hacker. I'm trying to write an aimbot for Overwatch. It seems the first step is to find the memory structures representing my player's attributes and the other player's attributes. However, immediately upon attaching CheatEngine to begin scanning for values, the game crashes. I have to assume that Overwatch has some way to recognize and terminate when CheatEngine is attached. Do you think that is what's happening? Do you know if there's a workaround? I have been trying to write my own simple CheatEngine-like scanner, but I'm struggling a bit. Most memory reading and modifying tutorials assume you already know the memory address. Can anyone point me to a tutorial on scanning the entire memory footprint of another process in C++ similar to how CheatEngine does it? My assumption is that Overwatch cheat detection will not detect my custom scanner and terminate itself.
Thanks,
Carvv
First post here, please be kind. I know C++ and have been in comp sci for awhile, but I'm a beginner game hacker. I'm trying to write an aimbot for Overwatch. It seems the first step is to find the memory structures representing my player's attributes and the other player's attributes. However, immediately upon attaching CheatEngine to begin scanning for values, the game crashes. I have to assume that Overwatch has some way to recognize and terminate when CheatEngine is attached. Do you think that is what's happening? Do you know if there's a workaround? I have been trying to write my own simple CheatEngine-like scanner, but I'm struggling a bit. Most memory reading and modifying tutorials assume you already know the memory address. Can anyone point me to a tutorial on scanning the entire memory footprint of another process in C++ similar to how CheatEngine does it? My assumption is that Overwatch cheat detection will not detect my custom scanner and terminate itself.
Thanks,
Carvv