[FSOD] Black Screen

Posts 18 of 8 · Page 1 of 1
[FSOD] Black Screen
After adding a new item to the fabiano source via addition.xml, and rebuilding, aswell as adding the texture to the client, the client simply gives a black screen.

XML is below

Code:
<Object type="0xa00" id="Bloodlust Sword">
<Class>Equipment</Class>
<Item/>
<Texture>
  <File>lofiObj5</File>
  <Index>0x30</Index>
</Texture>
<SlotType>1</SlotType>
<Tier>16</Tier>
<Description>A sword covered in the blood of the nexus' enemies.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/blunt_sword</Sound>
<Projectile>
	<ObjectId>Red BigBullet</ObjectId>
	<Speed>100</Speed>
	<MinDamage>45</MinDamage>
	<MaxDamage>90</MaxDamage>
	<LifetimeMS>350</LifetimeMS>
	<Size>100</Size>
	<MultiHit/>
</Projectile>
<NumProjectiles>2</NumProjectiles>
<ArcGap>15</ArcGap>
<ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>0</FameBonus>
<feedPower>9000</feedPower>
<DisplayId>Bloodlust Sword</DisplayId>
</Object>
Does anyone know what the problem is (Server worked beforehand)
Quote Originally Posted by Illusion View Post
After adding a new item to the fabiano source via addition.xml, and rebuilding, aswell as adding the texture to the client, the client simply gives a black screen.

XML is below

Code:
<Object type="0xa00" id="Bloodlust Sword">
<Class>Equipment</Class>
<Item/>
<Texture>
  <File>lofiObj5</File>
  <Index>0x30</Index>
</Texture>
<SlotType>1</SlotType>
<Tier>16</Tier>
<Description>A sword covered in the blood of the nexus' enemies.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/blunt_sword</Sound>
<Projectile>
	<ObjectId>Red BigBullet</ObjectId>
	<Speed>100</Speed>
	<MinDamage>45</MinDamage>
	<MaxDamage>90</MaxDamage>
	<LifetimeMS>350</LifetimeMS>
	<Size>100</Size>
	<MultiHit/>
</Projectile>
<NumProjectiles>2</NumProjectiles>
<ArcGap>15</ArcGap>
<ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>0</FameBonus>
<feedPower>9000</feedPower>
<DisplayId>Bloodlust Sword</DisplayId>
</Object>
Does anyone know what the problem is (Server worked beforehand)
Why the fuck does people keep adding DisplayId with same name as the id ... it's worthless and does nothing!

Did you even bother looking into item ids? 0xa00 is used by Short Sword...
Maybe because you add <Tier>16</Tier>
And if you put item in addition you have to add ext="true" in first line:
<Object type="0xa00" id="Bloodlust Sword" ext="true">
Quote Originally Posted by Illusion View Post
After adding a new item to the fabiano source via addition.xml, and rebuilding, aswell as adding the texture to the client, the client simply gives a black screen.

XML is below

Code:
<Object type="0xa00" id="Bloodlust Sword">
<Class>Equipment</Class>
<Item/>
<Texture>
  <File>lofiObj5</File>
  <Index>0x30</Index>
</Texture>
<SlotType>1</SlotType>
<Tier>16</Tier>
<Description>A sword covered in the blood of the nexus' enemies.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/blunt_sword</Sound>
<Projectile>
	<ObjectId>Red BigBullet</ObjectId>
	<Speed>100</Speed>
	<MinDamage>45</MinDamage>
	<MaxDamage>90</MaxDamage>
	<LifetimeMS>350</LifetimeMS>
	<Size>100</Size>
	<MultiHit/>
</Projectile>
<NumProjectiles>2</NumProjectiles>
<ArcGap>15</ArcGap>
<ActivateOnEquip stat="20" amount="5">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="5">IncrementStat</ActivateOnEquip>
<BagType>6</BagType>
<FameBonus>0</FameBonus>
<feedPower>9000</feedPower>
<DisplayId>Bloodlust Sword</DisplayId>
</Object>
Does anyone know what the problem is (Server worked beforehand)
Replace type="0xa00" with ext="true"
<Object ext="true" id="BloodLust Sword"> //10charss
Quote Originally Posted by MrchickenWingz View Post
<Object ext="true" id="BloodLust Sword"> //10charss
Why would you put 10chars, when its not needed xD
Quote Originally Posted by MikeRaarupBirk View Post
Why would you put 10chars, when its not needed xD
it said it needed 10chars and idk i just put that
Thought it was the other way around? Like, the ext true goes on the right side?
<Object id="whatever" ext="true">
Idk, thats how I do it when I write custom XMLs I guess either way works xD
Posts 18 of 8 · Page 1 of 1

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