Someone found another dupe method.

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Quote Originally Posted by KniwiG View Post
I do just have a question.
How does dupes work?
Like i know the one that you crash the server in spirite world and then you get refunded or something like that
But is that really how the dupes works or is it more ways?
If someone helps me with this and i find a dupe glitch i will share it on this forum! or private with that guy

^Lemme just make that less cancerous^

When a small change is made to a character right before a dc, for example, you trade your items to another account / you move an item in your inventory to your backpack or another slot in your inventory, the dc resets it so that your character goes to the latest backup before the game dc'ed, meaning when you come back to the game, your item that you moved to another slot is in the slot that you moved it from / you've kept the items you traded to the other acc.
Quote Originally Posted by Kate View Post
^Lemme just make that less cancerous^

When a small change is made to a character right before a dc, for example, you trade your items to another account / you move an item in your inventory to your backpack or another slot in your inventory, the dc resets it so that your character goes to the latest backup before the game dc'ed, meaning when you come back to the game, your item that you moved to another slot is in the slot that you moved it from / you've kept the items you traded to the other acc.
Ohh so it's all about to find that thing to crash the server right?
Quote Originally Posted by KniwiG View Post
Ohh so it's all about to find that thing to crash the server right?
Yup, once that happens, a dupe can be made from that
Quote Originally Posted by Kate View Post
Yup, once that happens, a dupe can be made from that
no, it happens cause once server crash it:

1- save ur character data to db cause u disconected
2- different thread (realm/net logic) it will handle item move and save ur character cause realm closed(non handled exception in reality), so race condition

the cause is race condition, thread issue, no cuz u crashed server

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Quote Originally Posted by 059 View Post
I find this extremely hard to believe. They're on completely separate IPs, the servers are separated, how does that even work?
2 way

1)
it is called AWS instances, there is api so u can create new new server on the fly by using snapshots

master server -> handle game servers - each portal will spawn a new server with his IP

but its expansive

2) floating IP

you have 1 server, and with AWS api, you can ask for new IP that connects to ur server, then ur master server handle it

cheaper, but still 1 server instance

rotmg needs multi threading or it'll run with low tps (tick per second) so i think it's method 1)
Quote Originally Posted by ReySharlLel View Post
*snip*
Wow, you actually took the time to look stuff up, but you're still wrong.

Nobody really knows how it crashes, other than it's just some unhandled code, and the exception handlers for whatever reason decide to call a rollback method. Only if someone got the prod server source would they be able to find out.

And realms are hosted on shard servers.
Quote Originally Posted by Kushala Daora View Post
Wow, you actually took the time to look stuff up, but you're still wrong.

Nobody really knows how it crashes, other than it's just some unhandled code, and the exception handlers for whatever reason decide to call a rollback method. Only if someone got the prod server source would they be able to find out.

And realms are hosted on shard servers.
it is not rollback cause ur action has been validated since the items has been moved

it is race condition that cause some actions to happens but that should have never hapened

crash make the race condition to happen cause of threading issue/timing
Quote Originally Posted by ReySharlLel View Post
it is not rollback cause ur action has been validated since the items has been moved

it is race condition that cause some actions to happens but that should have never hapened

crash make the race condition to happen cause of threading issue/timing
okay, so imma give my input, wich i think makes sense, and also is a lot simpler

what happens is, you trade items from Client A to Client B then nexus on Client B wich has the items, then crash the realm, however you're gonna go about it, then what happens is that the server rolls back the characters that were in that realm a few seconds back, to insure no loss of items/characters happen, wich gives you the items back that you traded from Client A to Client B, wich makes it a duplication glitch.

AND, the reason that you still have the items on Client B is because that account didnt crash, so because it nexused, wich didnt cause it to have an rollback.
Quote Originally Posted by hulabulia View Post
okay, so imma give my input, wich i think makes sense, and also is a lot simpler

what happens is, you trade items from Client A to Client B then nexus on Client B wich has the items, then crash the realm, however you're gonna go about it, then what happens is that the server rolls back the characters that were in that realm a few seconds back, to insure no loss of items/characters happen, wich gives you the items back that you traded from Client A to Client B, wich makes it a duplication glitch.

AND, the reason that you still have the items on Client B is because that account didnt crash, so because it nexused, wich didnt cause it to have an rollback.
i was talking about the different one that dont need trading, but looks like nobody know about it xD
Quote Originally Posted by Danny View Post


That's what I thought, but all of the realms would crash instantly as I crashed the server, it wasn't a case of dupers in those realms.


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Happened twice recently, could definitely be leaked again if its found by more idiots
I find this extremely hard to believe. They're on completely separate IPs, the servers are separated, how does that even work?
Quote Originally Posted by 059 View Post
I find this extremely hard to believe. They're on completely separate IPs, the servers are separated, how does that even work?
I was thinking the same thing. I crash the nexus and the players in the realms are unaffected.
The method I used included an aspect of which I can imagine affecting realms, Idk its weird.
Quote Originally Posted by Danny View Post
The method I used included an aspect of which I can imagine affecting realms, Idk its weird.
are u crashing them now? i got account in use FFSSSSSS
Quote Originally Posted by ReySharlLel View Post
are u crashing them now? i got account in use FFSSSSSS
No ---
Quote Originally Posted by Danny View Post
The method I used included an aspect of which I can imagine affecting realms, Idk its weird.
Opening a sprite world in left bazaar, or the guild hall?
Quote Originally Posted by CJacko View Post


Opening a sprite world in left bazaar, or the guild hall?
"opening a sprite world"

Ahem gl with that sir.

Don't sound so cocky next time
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