internal class MaxPotCommand : Command
{
public MaxPotCommand() : base("8/8", 0)
{
}
protected override bool Process(Player player, RealmTime time, string[] args)
{
for (int i = 0; i < player.Inventory.Length; i++)
{
player.Inventory[4] = player.Manager.GameData.Items[0x3434]; //MaxPot
player.UpdateCount++;
}
player.SendInfo("Drink to Max your character 8/8");
return true;
}
}
If you just dumped straight into the dat, it's not gonna work. you need to edit the client dat 1. For tutorial on how to do it check out bear/cat he has a tutorial.
Originally Posted by katiente
If you just dumped straight into the dat, it's not gonna work. you need to edit the client dat 1. For tutorial on how to do it check out bear/cat he has a tutorial.
This comment is not even closely related to his post...
Originally Posted by Spectre11
This comment is not even closely related to his post...
Yes it is? He helped him, compared to you. Go and shitpost in another section please.
If you just dumped straight into the dat, it's not gonna work. you need to edit the client dat 1. For tutorial on how to do it check out bear/cat he has a tutorial.