Thoughts on this idea?

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Thoughts on this idea?
 
Video
 
Sure you want it
 
Can you handle it ?
 
You still looking for the video?
 
Here it is
 
Jk its not here try next one
 
Lol get r3kt
 
Video
Why //10char
Quote Originally Posted by Desire View Post
Why //10char
such useful feedback 10/10 for effort
The idea is cool and original, ofc it would be nice to have that in a working source. The only problem is that no one likes remote remote texture because of the slow connections it supposedly adds to the server.
Quote Originally Posted by Matrix1101 View Post
The idea is cool and original, ofc it would be nice to have that in a working source. The only problem is that no one likes remote remote texture because of the slow connections it supposedly adds to the server.
there not remote textures like the xml part, its just a string to load xD
Quote Originally Posted by Matrix1101 View Post
The idea is cool and original, ofc it would be nice to have that in a working source. The only problem is that no one likes remote remote texture because of the slow connections it supposedly adds to the server.
they aren't remote textures...
Quote Originally Posted by CalledX View Post
they aren't remote textures...
Remote Textures aren't only textures grabbed from rotmg draw yknow.
Remote Textures are textures that are being loaded elsewhere from the sprite sheets.
Quote Originally Posted by Slendergo View Post
there not remote textures like the xml part, its just a string to load xD
I meant remote textures as in not loaded from the client's sprite sheets.
wtf my net so shit today, send me code so I can see what its all about, I cant load video..............
ya it's pretty cool, maybe after someone fixes memory leaks so loading remote textures doesnt take 5ever
lol gg on spoiler
really cool idea :P id love to have this on a pserver.
Quote Originally Posted by Slendergo View Post
there not remote textures like the xml part, its just a string to load xD
Quote Originally Posted by CalledX View Post
they aren't remote textures...
They are remote textures. They're grabbed from an alternate source not found inside the compiled client. Thus they are by definition "remote"
problem with remote textures is that it keeps reloading the textures over and over again throughout worlds. every reconnect, the remote texture cache is invalidated and recreated.

so all you really have to do is dedicate a cache source to remote textures and have the cache only checked/updated every HelloPacket or other login-based phenomenon.
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