Suspend method work for BlackShot Global ? or occur same error as BlackShot SEA ( Memory modified ) ?
not working anymore farah
Originally Posted by Farah[Aisyah]
Suspend method work for BlackShot Global ? or occur same error as BlackShot SEA ( Memory modified ) ?
Hi @Farah[Aisyah] *----* welcome back.
Public Suspend method was patched, now need bypass the "Memory modified" and when changing texture need bypass "data/Character/BlaBlabla.nif was modified".
Dash bypassed the first and I tryed some attempts, but I just get this
SAd ;/ no pink
Have other way, but I dont know and still not have public.
Hi @Farah[Aisyah] *----* welcome back.
Public Suspend method was patched, now need bypass the "Memory modified" and when changing texture need bypass "data/Character/BlaBlabla.nif was modified".
Dash bypassed the first and I tryed some attempts, but I just get this
SAd ;/ no pink
Have other way, but I dont know and still not have public.
Memory Modified - GLOBAL -> Address: 0042E743 Type: Byte Value: 116 = JE // This value is Original
Memory Modified - GLOBAL -> Address: 0042E743 Type: Byte Value: 235 = JMP // This value is bypassed
I found this *
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Originally Posted by Minerva
Hi @Farah[Aisyah] *----* welcome back.
Public Suspend method was patched, now need bypass the "Memory modified" and when changing texture need bypass "data/Character/BlaBlabla.nif was modified".
Dash bypassed the first and I tryed some attempts, but I just get this
SAd ;/ no pink
Have other way, but I dont know and still not have public.
Have you change the new code for the totalitem ?
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Originally Posted by COD3RIN
not working anymore farah
Still work just need to bypass the Modify error
@[Farah]Aisyah, wlcm back, bs no longer load totalitem from sea or id folder, you can find this in bsdb in data folder and gg can now detect that suspending gamemon64.des and they can ban you for it, i got banned a few times when suspending gg
@Farah[Aisyah] it will only bypass Memory Modified, to edit the totalitem, you need other bypass "%s is modified" (%s is the file name like Data/Character/Kei/..nif)
have other way to it, and this way work in SEA.
Originally Posted by Coder.Dash²
@Farah[Aisyah] it will only bypass Memory Modified, to edit the totalitem, you need other bypass "%s is modified" (%s is the file name like Data/Character/Kei/..nif)
have other way to it, and this way work in SEA.