RCS probzzz

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RCS probzzz
In my aimbot I have a rcs func which seems to go ham when i spray transfer. It kicks downwards if I already have punch before getting target.

Function:
Code:
void RCS(Vector& vAngle, HANDLE hProc, DWORD clientDll, float Rand)
{
	Vector old{ 0 };
	if (GetAsyncKeyState(0x01) & 0x8000 && Player.getShotsFired(hProc, clientDll) > 1)
	{
		Vector punch = Player.getPunch(hProc, clientDll);
		punch.x -= old.x;
		punch.y -= old.y;
		punch.x *= Rand;
		punch.y *= Rand;
		punch.z = 0.0f;
		Normalize(punch);
		vAngle.x -= punch.x;
		vAngle.y -= punch.y;
		old = { punch.x, punch.y, punch.z };
	}
	else
	{
		old = { 0 };
	}
}
The RCS also seem to kick the view angle out of fov while spraying even though I added the punch to view angles in the fov function. It pulls down too much while spraying. How come?


Code:
Vector punch = Player.getPunch(hProc, clientDll);
	viewAngles.x += punch.x * Rand;
	viewAngles.y += punch.y * Rand;
Has been over a week since last update/bump after answers, assuming solved.

/Closed.
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