RCS probzzz
In my aimbot I have a rcs func which seems to go ham when i spray transfer. It kicks downwards if I already have punch before getting target.

Function:
The RCS also seem to kick the view angle out of fov while spraying even though I added the punch to view angles in the fov function. It pulls down too much while spraying. How come?


Function:
Code:
void RCS(Vector& vAngle, HANDLE hProc, DWORD clientDll, float Rand)
{
Vector old{ 0 };
if (GetAsyncKeyState(0x01) & 0x8000 && Player.getShotsFired(hProc, clientDll) > 1)
{
Vector punch = Player.getPunch(hProc, clientDll);
punch.x -= old.x;
punch.y -= old.y;
punch.x *= Rand;
punch.y *= Rand;
punch.z = 0.0f;
Normalize(punch);
vAngle.x -= punch.x;
vAngle.y -= punch.y;
old = { punch.x, punch.y, punch.z };
}
else
{
old = { 0 };
}
}

Code:
Vector punch = Player.getPunch(hProc, clientDll); viewAngles.x += punch.x * Rand; viewAngles.y += punch.y * Rand;