SIEP Update Status

Posts 115 of 26 · Page 1 of 2
SIEP Update Status
The new Address Editor is now renamed SIEP, standing for ( Silent Information Editing Program ). It will be released either today or tomorrow.

Here is a video of me screwing off with pointers and fixing them :


Also i dont care if you like the video or not, ive been up for 11 hours doing this stuff, testing new addons for the graphical looks, finding correct pointers in multiple PIDs of R6, testing performance trying to boost it.
Best video ever, hands down.
This will have esp/wallhack?
Quote Originally Posted by hope6 View Post
This will have esp/wallhack?
Silent Information Editing program, its just a address editor, comes handy when you need to edit your scores and other parameters.
About pointers... I had to scan for them on 2 different PCs to find the correct ones. Do you do that as well or is there some other way?

Btw, you can just copy the addresses for re-scanning, there's no need to enter them manually. And what's the deal with these crazy long addresses?
Quote Originally Posted by finkrer View Post
About pointers... I had to scan for them on 2 different PCs to find the correct ones. Do you do that as well or is there some other way?

Btw, you can just copy the addresses for re-scanning, there's no need to enter them manually. And what's the deal with these crazy long addresses?
You're just scanning base pointers bud, I'm using a custom debugger (VEH for all readable/writable/no access/unreadable memory) And yes you can copy and paste but i don't trust myself cause i usually f up. Not sure what the long addresses are, they're set to No Access and i can't access them. Probably Windows or allocated mem

- - - Updated - - -

Quote Originally Posted by An0m4ly_15 View Post
Is a XP Farm for Level included?
Another time yes
very good work ! hope u will release it soon
This project works in casual / rated OR offline?
Is a XP Farm for Level included?
The initial release will be launched now
Damn thing quit working this morning, I disabled Battleye and it didn't function. I'm using the steam version so I'm hoping the update will work anyways with steam. Figures they'd update AGAIN the very next day as soon as we use this. I need to learn more how to use this kind of software, so every time Ubisoft updates another countermeasure I make another hack to counter their patches. If you know of any in-depth tutorial guides located anywhere Brent I would love to try to help everyone out here. I'm familiar with cheat engine and such, and how to scan for addresses, and I've even made my own trainer once, but the other stuff like pointers etc I've seen you do I'm not familiar with, and it seems like everytime I tried to find some addresses I had a hell of a time. I can't seem to find the one for the crossbow bolts. Even tried scans from 2,4,8, double, and all byte scans. Even tried exact values and everything and I just have a hell of a time, I swear when I figure this stuff out I'm going to update every single time they update. Literally, I'll give them the run around catch 22 with me.
Quote Originally Posted by Xerrius View Post
Damn thing quit working this morning, I disabled Battleye and it didn't function. I'm using the steam version so I'm hoping the update will work anyways with steam. Figures they'd update AGAIN the very next day as soon as we use this. I need to learn more how to use this kind of software, so every time Ubisoft updates another countermeasure I make another hack to counter their patches. If you know of any in-depth tutorial guides located anywhere Brent I would love to try to help everyone out here. I'm familiar with cheat engine and such, and how to scan for addresses, and I've even made my own trainer once, but the other stuff like pointers etc I've seen you do I'm not familiar with, and it seems like everytime I tried to find some addresses I had a hell of a time. I can't seem to find the one for the crossbow bolts. Even tried scans from 2,4,8, double, and all byte scans. Even tried exact values and everything and I just have a hell of a time, I swear when I figure this stuff out I'm going to update every single time they update. Literally, I'll give them the run around catch 22 with me.
They update signatures every update so you can't keep the same feature always working.

Edit Ammo : 4 Byte address
Scan for your primary clip
Shoot
Scan again for new mem
Repeat until found
Quote Originally Posted by RTEGRWEYHGWA$RywywG View Post
They update signatures every update so you can't keep the same feature always working.

Edit Ammo : 4 Byte address
Scan for your primary clip
Shoot
Scan again for new mem
Repeat until found
Ahh I know, I tried that with the crossbow bolts but there is only 2 per each such a small amount to find the address for me to scan, I did figure out though changing between smoke and thermite arrows helped me find the address, but my issue was every time I'd change the value it kept switching back, I even tried freezing it and it changed back again. So idk what I'm doing wrong. Like I'd edit the value of my crossbow arrows to say like 2, or 5 and it kept switching back to 1 (The original real amount) even freezing it didn't work. I feel like there is a missing 3rd address somewhere but I have no idea how to find it. I was able to freeze my clip for my handgun and my grenades I could up the value of those but not the value of the crossbow arrows. I noticed too as well the handgun and the grenades had 3 addresses each and the 3rd address would go the higher value it was changed to, but when I kept scanning for the crossbow arrows, it found only 2 addresses and the value kept reverting back to the original. No clue what I'm messing up on, also I tried to save the addresses for say if I switched to another character, or even left the game. (After saving my changes) Editing the address values didn't work anymore. Packet Editors are confusing...
Posts 115 of 26 · Page 1 of 2

Post a Reply

Similar Threads

Tags for this Thread

None

Need help?