Help❓ WriteProccessMemory

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❓ WriteProccessMemory
Is it safe to use WriteProccessMemory in a cheat i make just for myself? And if it is, could someone help me to use it in my own cheat?
Yes, it is.
Yes, it is safe.
Its safe for the most part. Dont overwrite console commands because vac constabtly check those.
Quote Originally Posted by HexMurder View Post
Its safe for the most part. Dont overwrite console commands because vac constabtly check those.
This is my code
Code:
			
		if (MyPlayer.m_fFlags == flONGROUND || MyPlayer.m_fFlags == flONGROUNDCROUCH) // if player = 257 (on the ground)
		{
			WriteProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dwJump), &bTrue, sizeof(bool), NULL); // writing to force jump 5
		}

		else if (MyPlayer.m_fFlags != flONGROUND)
		{
			WriteProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dwJump), &bFalse, sizeof(bool), NULL); // writing to force jump 4
		}sizeof(bool), NULL); // writing to force jump 4
is this safe then?
Quote Originally Posted by fuckplant View Post
This is my code
Code:
			
		if (MyPlayer.m_fFlags == flONGROUND || MyPlayer.m_fFlags == flONGROUNDCROUCH) // if player = 257 (on the ground)
		{
			WriteProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dwJump), &bTrue, sizeof(bool), NULL); // writing to force jump 5
		}

		else if (MyPlayer.m_fFlags != flONGROUND)
		{
			WriteProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dwJump), &bFalse, sizeof(bool), NULL); // writing to force jump 4
		}sizeof(bool), NULL); // writing to force jump 4
is this safe then?
Yeah that's totally safe. Have fun man
Quote Originally Posted by HexMurder View Post


Yeah that's totally safe. Have fun man
thanks mate! i just released it!
Been over a week since last update/bump, assuming solved.


/Closed.
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