if (MyPlayer.m_fFlags == flONGROUND || MyPlayer.m_fFlags == flONGROUNDCROUCH) // if player = 257 (on the ground)
{
WriteProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dwJump), &bTrue, sizeof(bool), NULL); // writing to force jump 5
}
else if (MyPlayer.m_fFlags != flONGROUND)
{
WriteProcessMemory(fProcess.__HandleProcess, (PBYTE*)(fProcess.__dwordClient + dwJump), &bFalse, sizeof(bool), NULL); // writing to force jump 4
}sizeof(bool), NULL); // writing to force jump 4