locking at 1 angle.updated thread its not locking anymore, now its spraying down so I look at floor instead... Code: Vector Punch = *(Vector*)((DWORD)pLocal + 0x3018); Vector laAngle; pValve->pEngine->GetViewAngles(laAngle); laAngle.x -= Punch.x * 2.0f; laAngle.y -= Punch.y * 2.0f; pValve->pEngine->SetViewAngles(laAngle); Lmk if I'm doing anything wrong.
Your code doesn't even show how you get your target. (or am i retarded because im not getting what your asking?) All im seeing is a regular rcs.