locking at 1 angle.

Posts 1–3 of 3 · Page 1 of 1
locking at 1 angle.
updated thread its not locking anymore, now its spraying down so I look at floor instead...

Code:
Vector Punch = *(Vector*)((DWORD)pLocal + 0x3018);
Vector laAngle;
pValve->pEngine->GetViewAngles(laAngle);
laAngle.x -= Punch.x * 2.0f;
laAngle.y -= Punch.y * 2.0f;
pValve->pEngine->SetViewAngles(laAngle);
Lmk if I'm doing anything wrong.
Your code doesn't even show how you get your target. (or am i retarded because im not getting what your asking?)
All im seeing is a regular rcs.
Been over a week since last update/bump, assuming solved.


/Closed.
Posts 1–3 of 3 · Page 1 of 1
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