New WeaponClass CFPHenum WeaponType { Pistol = 0, Shotgun = 1, SMG = 2, Rifle = 3, Sniper = 4, MachineGun = 5, Grenades = 6, Knife = 7, C4 = 9, RAPPEL = 10 };
Originally Posted by j3team log it /msg too short get. I wonder how can I get the names of a CrossFire's class.
it's something like this WeaponMgr = Class example: Code: class WeaponMGr { ReloadAnimRation CHangeAnimRation } how to class: http://www.mpgh.net/forum/242-crossf...ing-class.html credits: @dakr54