HelpPossible KRelay bug.

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Possible KRelay bug.
gyazo.com/0c5f4b92e79a8317a6d7b3f08eb772c4
Krelays proxy is enabled.
Client is ''connected''.
Client never connects even after Krelay attempts to make a connection multiple times.
CPU usage quickly climbs to 100%.

''What do."
Are you using Riigged's version or the latest github release?
Quote Originally Posted by Idunnowhy View Post
Are you using Riigged's version or the latest github release?
I'm using Riigged's I've tried to compile the one from git hub but I'm too fucking stupid to do it. Any help on compiling it would be appreciated.
Quote Originally Posted by Alt_World View Post
I'm using Riigged's I've tried to compile the one from git hub but I'm too fucking stupid to do it. Any help on compiling it would be appreciated.
go into the .sln press build and build, after that navigate to the folder k_relay until you find the exe, run that.
K_relay\bin\Release\krelay.exe?
Quote Originally Posted by Alt_World View Post
K_relay\bin\Release\krelay.exe?
Ya, it should also have libkrelay.dll and some other file which I dont remember in the \release\ directory
Upon building I get alot of errors. If anyone can walk me though this I'm very willing to learn. imgur.com/a/6N5bt

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Quote Originally Posted by New View Post
Ya, it should also have libkrelay.dll and some other file which I dont remember in the \release\ directory
I saw this last night, but it was all to confusing to me. Yesterday I was able to build it successfully, but today when I restarted this project I get MetroFrameWork errors and a few others.

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Disregard I managed to build it successfully, I'm at this screen now: gyazo.com/33e29a33412a95806aca0c04691e2d50, Not sure what to do next (Sorry for spamming I'm very new to this sort of stuff but very intrigued.)

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Went ahead and opened the KRelay application in that folder but KRelay throws back an error string when attempting to connect.

[GameData] Mapped 333 tiles.
[GameData] Mapped 94 packets.
[GameData] Mapped 1294 items.
[GameData] Mapped 3854 objects.
[GameData] Mapped 22 servers.
[GameData] Successfully loaded game data.
[Interface] Loaded and attached Auto Ability.
[Auto Nexus] Found 50 armor-piercing projectiles from 41 enemies.
[Auto Nexus] Found 26 armor-breaking projectiles from 26 enemies.
[Interface] Loaded and attached Auto Nexus.
[Interface] Loaded and attached Chat Assist.
[Interface] Loaded and attached ClientStat Announcer.
[Interface] Loaded and attached Fame Notifer.
[Interface] Loaded and attached Glow.
[Interface] Loaded and attached Inc Finder.
[Interface] Loaded and attached Loot Helper.
[Interface] Loaded and attached Map Cacher.
[Interface] Loaded and attached Map Filter.
[Interface] Loaded and attached Map Ripper.
[Interface] Loaded and attached OryxShop Blocker.
[Interface] Loaded and attached Teleport Tools.
[Interface] Loaded and attached Vault Highlight.
[Interface] Loaded and attached Live World Editor.
[K Relay] Initialization complete.
[Listener] Starting local listener...
[Listener] Local listener started.
[Listener] Client received.
[Error] An exception was thrown
within RemoteRead (isClient = True)
at PacketBuffer.Resize

New buffer size is too large
[Client] Disconnected.
[Listener] Stopping local listener...
[Error] An exception was thrown
within LocalConnect
at <>c__DisplayClass31_0.<LocalConnect>b__0

Object reference not set to an instance of an object.

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I moved the K_Relay folder to Desktop and ran nillys instead of ORape and everything now works. Mark solved please. @Danny
Quote Originally Posted by Alt_World View Post
everything now works
Glad you got it to work, I remember other people had this problem as well, if anyone makes a similar one ill show them this one since its a working solution.
Quote Originally Posted by New View Post
Glad you got it to work
Thanks for the help mate.
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