QuestionNeed help with external chams

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Need help with external chams
Hello MPGH,

I'm trying to change externally the body's color of the players to avoid seeing players through walls with a glow ESP for example.
I saw that the clrRender netvar could help and change the body's color like that (credits to ImStyL) :

http : // www . mpgh.net/forum/showthread.php?t=1106104

So i tried to write my color (R,G,B,A) but that's not looking like on the picture, and i'm getting a dark blue body.

Here is the code :

Code:
                    
Color test;
test.red = 255.0f;
test.green = 0.0f;
test.blue = 0.0f;
test.alpha = 255.0f;
wpm<Color>(player + 0x70, test);
Thanks for your help.
Try using this.

 
Usage
Code:
wpm<Color>(Entity + 0x70, Color( Render[1], Render[2] , Render[3], Render[4] ) );
Been over a week since last update/bump after answers, assuming solved.

/Closed.
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