CFVN (ESP)

Posts 1–3 of 3 · Page 1 of 1
CFVN (ESP)
Code:
#define pCPlayerSize	0x00000810	
#define pCPOffset	0x65C8
/*=============================================*/
bool SetEspThread(LPDIRECT3DDEVICE9 pDevice)		  
{	
	DWORD CShell = (DWORD)GetModuleHandleA(egameCShell);;
	if (!pLTClientShell)
	{
		pLTClientShell = FindPattern(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\x00\x00\x00\x00\x50\x00\x44\x24\x00\x50\x81\xC1\x00\x00\x00\x00\xE8\x00\x00\x00\x00\x8B\x00\x85", "xx????x?xx?xxx????x????x?x");
		if (pLTClientShell) 
		{
			pLTClientShell = *(DWORD*) (pLTClientShell + 0x2);
			pLTClientShell = pLTClientShell - CShell;
		}
	}
	else
	{
		if (!pLTModel)
		{
			pLTModel = FindPattern(CShell, 0xFFFFFF, (PBYTE)"\x8B\x0D\xFF\xFF\xFF\xFF\x8B\xFF\x8B\x40\x34\x8D\x54\x24\x18", "xx????x?xxxxxxx");
			if (pLTModel) 
			{
				pLTModel = *(DWORD*) (pLTModel + 0x2);
				pLTModel = pLTModel - CShell;
			}
		}
		else
		{
			if (!pCPlayerStart)
			{
				pCPlayerStart = FindPattern(CShell, 0xFFFFFF, (PBYTE)"\x0F\xB6\x8E\xFF\xFF\xFF\xFF\x69\xC9\xFF\xFF\xFF\xFF\x8A\x84\x31\xFF\xFF\xFF\xFF\x5E\xC3", "xxx????xx????xxx????xx");
				if (pCPlayerStart) 
				{
					pCPlayerStart = pCPlayerStart - 0x1B;
					pCPlayerStart = pCPlayerStart - CShell;
				}
			}
			else
			{
				// Active ESP.
			}
		}
	}
	return false;
}
Thanks for Sharing ..

- - - Updated - - -

Is this working on ph?
Posts 1–3 of 3 · Page 1 of 1

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