Load When Injected (C++)
I've been fooling around with VS lately and I'm just wondering how do I load (run, without require) all my shit when it gets injected (shInject, Extreme Injector, etc.) into Garry's Mod. Thanks. I'm still new to o C++.


hThread = reinterpret_cast<void*>(_beginthreadex(nullptr, 0, &g_ThreadStart, nullptr, 0, nullptr)); CloseHandle(hThread);