Why fucking up and having a lua errors while on a server is bad.
Basically, there is a cvar that makes it so any time you have a lua error, it can send that error to a page and people can see what caused that lua error. IIRC this is "anonymous" however some servers can use their own way of reporting lua errors, instead of using the build in one and if they do this, it is not anonymous. This is why if you have a lua error on a server from using a bypasser and a shitty script it can get you banned even if you don't start to use said script. Most errors(that I have seen) are from fucked up file paths, things like
SO if you do want to bypass and use scripts, MAKE SURE to test them in single player with bypasser and without and test for errors otherwise you'll more than likely get bambersand
Code:
Couldn't include file 'includes\modules\dickwrap.lua' (File not found) ( at lua/includes/init.lua (line 634))
