➡️ Aimbot external source code

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➡️ Aimbot external source code
Searching for a public aimbot external source code, only finding old source codes.
Quote Originally Posted by MrTaken View Post
Searching for a public aimbot external source code, only finding old source codes.
why cant you use the old ones? just learn how to use it from those...
Could you post one then?
Quote Originally Posted by MrTaken View Post
Could you post one then?
or you could use the search bar...
Pretty simple:
1. Get your and the enemys position
2. Calculate the angle between you and him with CalcAngle:
Code:
void CalcAngle( float *src, float *dst, float *angles )
{
****double delta[3] = { (src[0]-dst[0]), (src[1]-dst[1]), (src[2]-dst[2]) };
****double hyp = sqrt(delta[0]*delta[0] + delta[1]*delta[1]);
****angles[0] = (float) (atan(delta[2]/hyp) * 180.0 / 3.14159265);
****angles[1] = (float) (atanf(delta[1]/delta[0]) * 57.295779513082f);
****angles[2] = 0.0f;
*
****if(delta[0] >= 0.0) 
****{ 
********angles[1] += 180.0f; 
****}
}
Just pasted the first calcangle function i found on google. Cred kaz.

float* src is a float array with your position.

float* dst the enemys position

float* angles is the angles u want to set so make a float array like this:
Code:
float AimAngle[3]
and pass it to the function.

3. Set your angles to AimAngle^^

you can also add smoothing, rcs and angle clamping but that's your problem, don't use this on Valve servers until you have clamped the angles cause that will give you an untrusted ban.
You could use teamgamerfood pub lol.
Or you could use the old source you found as reference materal, and try to make something yourself.
There are even few Aimbot Tutorials on youtube.
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