[Behavior][Maps] Haunted Cemetery

Posts 1630 of 33 · Page 2 of 3
Quote Originally Posted by AzzyG View Post
Thanks @HGAEHaeheadhetdhtertherh

Honestly you deserve something else than just "member"
But he can't get anything else but 'member' unless he posted more.
Quote Originally Posted by Ahl View Post
But he can't get anything else but 'member' unless he posted more.
Advanced member??

I don't know that system sorry
second wave on the second stage is bugged since I added new chat transition from OmegaBM.
Quote Originally Posted by Razor Sharp v2 View Post
second wave on the second stage is bugged since I added new chat transition from OmegaBM.
Yeah, that happends to me too rip
In my HauntedCemetery2.cs, i get an error when trying to rebuild, saying that HauntedCemetery.cs already has a definition for "haunted cemetery". Any fixes?
Quote Originally Posted by Cyniiciism View Post
In my HauntedCemetery2.cs, i get an error when trying to rebuild, saying that HauntedCemetery.cs already has a definition for "haunted cemetery". Any fixes?
I haven't downloaded the Haunted Cemetery map files but it should look similar to this:

Code:
public class AbyssofDemons : World
    {
        public AbyssofDemons()
except AbyssofDemons should be HauntedCemtery or Cemetery.

You need to change that. Perhaps add an extra letter or just 2 afterwards so it has its own definition. But then you'll need to change some other files if my memory serves me right
Quote Originally Posted by Ahl View Post
I haven't downloaded the Haunted Cemetery map files but it should look similar to this:

Code:
public class AbyssofDemons : World
    {
        public AbyssofDemons()
except AbyssofDemons should be HauntedCemtery or Cemetery.

You need to change that. Perhaps add an extra letter or just 2 afterwards so it has its own definition. But then you'll need to change some other files if my memory serves me right
Thanks. I changed the HauntedCemetery2.cs to Hauntedcemetery2, and im trying it out now. Will keep you posted,
"The type 'BehaviorDb' already contains a definition for 'HauntedCemetery'
any fix?
Quote Originally Posted by Zoom_0 View Post
"The type 'BehaviorDb' already contains a definition for 'HauntedCemetery'
any fix?
Quote Originally Posted by Ahl View Post
I haven't downloaded the Haunted Cemetery map files but it should look similar to this:

Code:
public class AbyssofDemons : World
    {
        public AbyssofDemons()
except AbyssofDemons should be HauntedCemtery or Cemetery.

You need to change that. Perhaps add an extra letter or just 2 afterwards so it has its own definition. But then you'll need to change some other files if my memory serves me right
Just read what I posted and you'll be able to fix it
i dont see the last boss he dosent spawn...
Quote Originally Posted by kgcgods View Post
i dont see the last boss he dosent spawn...
Did you follow the instructions? Did you add the XML in the client too?
How do I implement this? I get errors with HauntedCemetery2 and I don't know what to do with the map files..

Nevermind, I completely winged it and managed to fix it, if anyone is also having issues, know that you do not need the HauntedCemetery2 file, you can delete it and it will still work, since they are pretty much exactly the same except that HauntedCemetery2 has OrderOnce and the other once has Order. And if you're having trouble with maps you can pm me and I will help you
Posts 1630 of 33 · Page 2 of 3

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