[Behavior][Maps] Haunted Cemetery
second wave on the second stage is bugged since I added new chat transition from OmegaBM.
In my HauntedCemetery2.cs, i get an error when trying to rebuild, saying that HauntedCemetery.cs already has a definition for "haunted cemetery". Any fixes?
I haven't downloaded the Haunted Cemetery map files but it should look similar to this:
except AbyssofDemons should be HauntedCemtery or Cemetery.
You need to change that. Perhaps add an extra letter or just 2 afterwards so it has its own definition. But then you'll need to change some other files if my memory serves me right
Code:
public class AbyssofDemons : World
{
public AbyssofDemons()
You need to change that. Perhaps add an extra letter or just 2 afterwards so it has its own definition. But then you'll need to change some other files if my memory serves me right
"The type 'BehaviorDb' already contains a definition for 'HauntedCemetery'
any fix?
any fix?
i dont see the last boss he dosent spawn...
How do I implement this? I get errors with HauntedCemetery2 and I don't know what to do with the map files..
Nevermind, I completely winged it and managed to fix it, if anyone is also having issues, know that you do not need the HauntedCemetery2 file, you can delete it and it will still work, since they are pretty much exactly the same except that HauntedCemetery2 has OrderOnce and the other once has Order. And if you're having trouble with maps you can pm me and I will help you
Nevermind, I completely winged it and managed to fix it, if anyone is also having issues, know that you do not need the HauntedCemetery2 file, you can delete it and it will still work, since they are pretty much exactly the same except that HauntedCemetery2 has OrderOnce and the other once has Order. And if you're having trouble with maps you can pm me and I will help you
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