Hey Community,
at first, I have to say, that I am new to c++. (I am learning c++ since 2 months tbh.)
The source code first:
Code:
#include <Windows.h>
using namespace std;
int main()
{
HWND hWnd = FindWindow(0, L"OSU!");
if (hWnd == 0)
{
MessageBox(0, L"Window.", L"Error", MB_OK | MB_ICONERROR);
}
else {
DWORD proccess_ID;
GetWindowThreadProcessId(hWnd, &proccess_ID);
HANDLE hProcess = OpenProcess(PROCESS_ALL_ACCESS, FALSE, proccess_ID);
if (!hProcess)
{
MessageBox(0, L"Process.", L"Error!", MB_OK | MB_ICONERROR);
}
else {
while (1) {
if(GetAsyncKeyState(0x53)) {
INPUT ip;
ip.type = INPUT_KEYBOARD;
ip.ki.wScan = 0;
ip.ki.time = 0;
ip.ki.dwExtraInfo = 0;
ip.ki.wVk = 0x65;
ip.ki.dwFlags = 0;
SendInput(1, &ip, sizeof(INPUT));
Sleep(50);
ip.ki.dwFlags = KEYEVENTF_KEYUP;
SendInput(1, &ip, sizeof(INPUT));
}
}
CloseHandle(hProcess);
}
}
return 0;
}
My problem: when I click the S-Key in the main menu, It clicks really fast, but when I am ingame, it just clicks once, as long as I hold the s-key.
At first I thought I messed up with the if-loop or sth, but why does it work in the main menu?
Please keep in mind that I am new to this language ^^
Thanks for your help.
P.S. I am not planning to make a hack or sth, I just wanted to test the handle function and the SendInput function.