OutdatedPolyAim 1.0

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[QUOTE=armez47;12069113]It's the key which activate the aimbot.

What ?

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Quote Originally Posted by armez47 View Post
It's the key which activate the aimbot.
What ? I dont understand, what is hotkey for activate ?
[QUOTE=zebitriste;12069450]
Quote Originally Posted by armez47 View Post
It's the key which activate the aimbot.

What ?

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What ? I dont understand, what is hotkey for activate ?
LMB. //short
[QUOTE=armez47;12069527]
Quote Originally Posted by zebitriste View Post

LMB. //short
Man i didnt understand please use english word or screenshoot..
LMB = Left Mouse Button
It's bugged,setting my angles to incorrect ones.
It's very bugged.
Quote Originally Posted by ArRiELL_ View Post
It's bugged,setting my angles to incorrect ones.
It's very bugged.
Like i said before, whole aimbot is a mess and can cause untrusted.
Quote Originally Posted by ArRiELL_ View Post
It's bugged,setting my angles to incorrect ones.
It's very bugged.
I haven't experienced that, i haven't used it much but my other aimbot that basically is the same except it's hooked to createmove works perfect.

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Quote Originally Posted by armez47 View Post
Like i said before, whole aimbot is a mess and can cause untrusted.
I don't think so as it never sets the pitch to < -89, > 89, and yaw to < -179 and > 179 Look at the clampangle function

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[QUOTE=zebitriste;12069633]
Quote Originally Posted by armez47 View Post

Man i didnt understand please use english word or screenshoot..
Left mouse button, open main.cpp and edit the AimbotKey integer if u want to change it and please, read the comment if you don't know about virtual keys
Quote Originally Posted by affe2626 View Post
I don't think so as it never sets the pitch to < -89, > 89, and yaw to < -179 and > 179 Look at the clampangle function
Maybe it have normalize/clamp angle functions, but still it can write wrong angles. In your code you're calculating the angles before finding a 'good' target so it's pointless. Here's a quick info how the simplest aimbot works. 1. Search for the valid entity and find the closest target(via distance method or fov) and get target. 2. If entity is valid then, Calculate angles(do rcs and smooth suff) and write angles. Do not forget about clamping/normalizing.
Quote Originally Posted by armez47 View Post
Maybe it have normalize/clamp angle functions, but still it can write wrong angles. In your code you're calculating the angles before finding a 'good' target so it's pointless. Here's a quick info how the simplest aimbot works. 1. Search for the valid entity and find the closest target(via distance method or fov) and get target. 2. If entity is valid then, Calculate angles(do rcs and smooth suff) and write angles. Do not forget about clamping/normalizing.
yup but i calculated the angles in "1." cause i need my viewangles and the aimbotangles to get the closest entity to crosshair, because it feels pointless to calcangle 2 times:
(get all info on entity, calcangle and compare them to current viewangles, then reading the same entity and calcangle again)

but i'll update it soon, tomorrow maybe so just complain as much as u want so i know what to change and make better ´

also i've never used a world2screen so don't hate but is it better to get the fov if i take the middle of my screen and compares that to the position of the enemy in my screen using w2s?

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Quote Originally Posted by KoziSutek View Post
best settings?
Play around with the settings in bot games and you'll find what works for you.
is it updated? cause there was an update

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Yeah it doesnt work anymore
Quote Originally Posted by Nero View Post
is it updated? cause there was an update

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Yeah it doesnt work anymore
Haven't tried it but it's probably not working if you say so, i'll update it and fix bugs soon
Believe this is now outdated with the new CS:GO update.
/Closed
Posts 16–27 of 27 · Page 2 of 2
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