OutdatedPolyAim 1.0
It's bugged,setting my angles to incorrect ones.
It's very bugged.
It's very bugged.
I haven't experienced that, i haven't used it much but my other aimbot that basically is the same except it's hooked to createmove works perfect.
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I don't think so as it never sets the pitch to < -89, > 89, and yaw to < -179 and > 179 Look at the clampangle function
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[QUOTE=zebitriste;12069633]Left mouse button, open main.cpp and edit the AimbotKey integer if u want to change it and please, read the comment if you don't know about virtual keys
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I don't think so as it never sets the pitch to < -89, > 89, and yaw to < -179 and > 179 Look at the clampangle function
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[QUOTE=zebitriste;12069633]Left mouse button, open main.cpp and edit the AimbotKey integer if u want to change it and please, read the comment if you don't know about virtual keys

Maybe it have normalize/clamp angle functions, but still it can write wrong angles. In your code you're calculating the angles before finding a 'good' target so it's pointless. Here's a quick info how the simplest aimbot works. 1. Search for the valid entity and find the closest target(via distance method or fov) and get target. 2. If entity is valid then, Calculate angles(do rcs and smooth suff) and write angles. Do not forget about clamping/normalizing.
yup but i calculated the angles in "1." cause i need my viewangles and the aimbotangles to get the closest entity to crosshair, because it feels pointless to calcangle 2 times:
(get all info on entity, calcangle and compare them to current viewangles, then reading the same entity and calcangle again)
but i'll update it soon, tomorrow maybe so just complain as much as u want so i know what to change and make better
´
also i've never used a world2screen so don't hate but is it better to get the fov if i take the middle of my screen and compares that to the position of the enemy in my screen using w2s?
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Play around with the settings in bot games and you'll find what works for you.
(get all info on entity, calcangle and compare them to current viewangles, then reading the same entity and calcangle again)
but i'll update it soon, tomorrow maybe so just complain as much as u want so i know what to change and make better
´also i've never used a world2screen so don't hate but is it better to get the fov if i take the middle of my screen and compares that to the position of the enemy in my screen using w2s?
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Play around with the settings in bot games and you'll find what works for you.
is it updated? cause there was an update
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Yeah it doesnt work anymore
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Yeah it doesnt work anymore
Believe this is now outdated with the new CS:GO update.
/Closed
/Closed
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