OutdatedClan Tag Changer

Posts 1630 of 83 · Page 2 of 6
This is what I got, it crashes.

Code:
void SetClanTag(const char* tag, const char* name)
{

	static auto pSetClanTag = reinterpret_cast<void(__fastcall*)(const char*, const char*)>(FindPattern("engine.dll", (PBYTE)"\x53 \x56 \x57 \x8B \xDA \x8B \xF9 \xFF \x15" , "xxxxxxxx"));

	pSetClanTag(tag, name);

}
Thanks for the release bro, this just helps me look so fishy but i'm really not
Inst this broken why is it still up?
can you get source code ?
It is detectable?
Hmm. I am not sure if I'm missing something, but why don't you just change the tag legitimately and not risk getting banned simply for changing your tag? Seems like a silly reason to get banned but hey.
Quote Originally Posted by kissofdiss View Post
Hmm. I am not sure if I'm missing something, but why don't you just change the tag legitimately and not risk getting banned simply for changing your tag? Seems like a silly reason to get banned but hey.
Please stop using horrific text.

You can Change it to private groups clan tag's and non existing clan tag's etc... Just saying this will still work so anyone that's posted it doesn't is probably injecting wrong / using it wrong. I know this still works since I still use the same signature on my other cheats for clan tag changers and I also just downloaded and injected the dll from this thread. On a side note if you seriously need to ask for the source to this sort of thing there's really no point in me giving you it since it's been posted already pretty much except the actual console handling I made so you can change it in game etc without any hooks...

but here this is the public function anyway...

Code:
void SetClanTag(const char* tag, const char* name)
{
	static auto _clantag = reinterpret_cast<void(__fastcall*)(const char*, const char*)>(find_pattern("engine.dll", (PBYTE)"\x53\x56\x57\x8B\xDA\x8B\xF9\xFF\x15", "xxxxxxxxx"));
	_clantag(tag, name);
}
Then call it...
SetClanTag("insertgenericclannamehere","insertgene ricclannamehere");
it's as easy as that. Just create a thread in csgo process for a simple way of making this and that's it.
Quote Originally Posted by Draig9 View Post
Please stop using horrific text.

You can Change it to private groups clan tag's and non existing clan tag's etc... Just saying this will still work so anyone that's posted it doesn't is probably injecting wrong / using it wrong. I know this still works since I still use the same signature on my other cheats for clan tag changers and I also just downloaded and injected the dll from this thread. On a side note if you seriously need to ask for the source to this sort of thing there's really no point in me giving you it since it's been posted already pretty much except the actual console handling I made so you can change it in game etc without any hooks...

but here this is the public function anyway...

Code:
void SetClanTag(const char* tag, const char* name)
{
	static auto _clantag = reinterpret_cast<void(__fastcall*)(const char*, const char*)>(find_pattern("engine.dll", (PBYTE)"\x53\x56\x57\x8B\xDA\x8B\xF9\xFF\x15", "xxxxxxxxx"));
	_clantag(tag, name);
}
Then call it...
SetClanTag("insertgenericclannamehere","insertgene ricclannamehere");
it's as easy as that. Just create a thread in csgo process for a simple way of making this and that's it.
Relax, I was just asking why people would RISK getting banned over a clan tag. No need for the hostility, and I like my text blue.
Looks awesome, will try the source myself
I'm gonna ask this in hopes of getting an actual answer instead of being butchered. Because believe it or not, not everyone here knows about what happens behind the magic.

Does This Read/Write memory ? I can see it clearly changes something for this to happen, but i'm unsure what.
Posts 1630 of 83 · Page 2 of 6
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