Offsets?
Can anyone post some offsets in here?
LOcalplayer, jump and flag
If you're internal your best bet it to use interfaces (EngineClient and ClientEntityList) to get localplayer and a createmove hook to make yourself jump.
Otherwise, localplayer pointers:
client.dll + 70DD8C
client.dll + 66C204
client.dll + 64FF64
Pointer to jump (5 = +jump, 4 = -jump)
client.dll + 6D342C
Flags offset
m_fFlags 0x350