Problem with sendpacket coding internal cheat

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Problem with sendpacket coding internal cheat
Hi,

Code:
printf_s("Pointer Address Engine: 0x%X\n", Offsets::Modules::Engine);
printf_s("Pointer Address bSendPacket: 0x%X\n", (DWORD)Offsets::Modules::Engine + (DWORD)Offsets::Modules::BSendPacket);
Value is good and verified with olydbg,

the problem csgo not read good section.

Code:
DWORD bSendPacket = (DWORD)Offsets::Modules::Engine + (DWORD)Offsets::Modules::BSendPacket;
int test = *(DWORD*)(bSendPacket);
printf_s("Result: %d\n", &test);
Result: 15849692
Pointer Address Engine: 0xFFD0000
Pointer Address bSendPacket: 0x100B178A
Result: 15850116
Pointer Address Engine: 0xFFD0000
Pointer Address bSendPacket: 0x100B178A
Result: 15850116
Pointer Address Engine: 0xFFD0000
Pointer Address bSendPacket: 0x100B178A
Result: 15849692
Pointer Address Engine: 0xFFD0000
Pointer Address bSendPacket: 0x100B178A
Result: 15850116
Result multiple number then value array of byte is 01 with cheat engine.

Code:
memset((void*)(bSendPacket), 0, 1);
Result crash csgo.
Please close this thread, resolved !
Has been solved.

/Closed.
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