πŸ™‚ I could use some help please...about D3D

Posts 1–7 of 7 Β· Page 1 of 1
πŸ™‚ I could use some help please...about D3D
Hello Everyone!

I am not very good at English so hope you understand.

I am pretty much a comlete nuub to D3D/directX

I have only coded like the basic's of nomenu's and stuff. So i found out that i want to learn some D3D Coding. Most of the tutorials/starterkits are out of date so i don't know where to start!

Most of the games have this stupid Hackshield that is pissing me out ! Like warrock... I had made my own D3D but i Haven't eny bypass back then...Now i got a bypass but i have to find addresses for HS(hackshield)

if enyone could send me a private message on how to find the addys that would be great!


So my final question IS: What game did you start coding D3D in?

Hope i did't waste your time to much and TY!
Blackshot Garena then AVA ijji
u can find hackshield sdks around if u search google properly
I started off with garena blackshot because it had no hackprotection then
Ava was under gameguard but I have stopped coding for awhile now already
CA

Get a D3D9 Test environment and a sample source to get started. Best of luck!
Thanks for al the answers!

I will thank you!

Others that can help me ?

I appreciate it
Understand this: Direct3D Tutorials
Your going to need the SDK: Download details: DirectX SDK - (February 2010)
A Very good Reference site: http://www.toymaker******/Games/

Do you need to know all of that? ofcourse not. Just enough to create a 2D menu, that or use someone else's base. However eventually you will need to create your own base for whatever game your using so its good to get started. Im coding a D3DMenu from scratch right now, and while I wouldn't say its difficult it takes a lot of knowledge of other things including detour, pointers, and more importantly just a good understanding of programming structure. A menu is a much larger program then a simple key sync based hacks you have to be careful that you design it so its easy to use, adjustable, and still works. In fact Im reviewing pointers again just for this occassion I think I will create a tutorial once Im done.

Also for most menus on Warrock you don't need a bypass I think. It might just be your using detected code or something.
Quote Originally Posted by why06 View Post
Understand this: Direct3D Tutorials
Your going to need the SDK: Download details: DirectX SDK - (February 2010)
A Very good Reference site: http://www.toymaker******/Games/

Do you need to know all of that? ofcourse not. Just enough to create a 2D menu, that or use someone else's base. However eventually you will need to create your own base for whatever game your using so its good to get started. Im coding a D3DMenu from scratch right now, and while I wouldn't say its difficult it takes a lot of knowledge of other things including detour, pointers, and more importantly just a good understanding of programming structure. A menu is a much larger program then a simple key sync based hacks you have to be careful that you design it so its easy to use, adjustable, and still works. In fact Im reviewing pointers again just for this occassion I think I will create a tutorial once Im done.

Also for most menus on Warrock you don't need a bypass I think. It might just be your using detected code or something.

Maybe i didn't clear it but i do know how to make a undetected nomenu for warrock...Becouse you wont need eny bypass
I started with CSS, altho I used engine drawing function instead of d3d
Posts 1–7 of 7 Β· Page 1 of 1
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Talk with us