QuestionHelpPattern scan failed

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Pattern scan failed
Hello

someone can tell me what i'm doing wrong ?
Code:
DWORD GetGlowObject() {
	DWORD GlowOArr = Meme.FindPatternArray(Client, Meme.GetSize(), "x????xxxxxxx", 12, 0xA1, 0x0, 0x0, 0x0, 0x0, 0xA8, 0x01, 0x75, 0x4E, 0x0F, 0x57, 0xC0);
	DWORD GlowOArr1 = Meme.Read<DWORD>(GlowOArr + 1);
	BYTE GlowOArr2 = Meme.Read<BYTE>(GlowOArr + 4);
	return (GlowOArr1 + GlowOArr2) - Client;
}

The real = 0x04FC60B4
What I got = 0x04FC60D0
pls halp
Whats your FindPatternArray code?
Quote Originally Posted by ActualCheats View Post
Whats your FindPatternArray code?
Code:
DWORD ProcMem::FindPatternArray(DWORD start, DWORD size, LPCSTR mask, int count, ...) {
	char* sig = new char[count + 1];
	va_list ap;
	va_start(ap, count);
	for (int i = 0; i < count; i++) {
		char read = va_arg(ap, char);
		sig[i] = read;
	}
	va_end(ap);
	sig[count] = '\0';

	return FindPattern(start, size, sig, mask);
}
But I find the correct Offsets for ForceJump and LocalPlayer so I don't think FindPatternArray was the problem...
nobody ?
Code:
DWORD GetGlowObject() {
		DWORD Glow = Meme.FindPatternArray(Client, Meme.GetSize(), "x????xxxx????xx", 15, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x83, 0xC4, 0x04, 0xB8, 0x0, 0x0, 0x0, 0x0, 0xC3, 0xCC);
                DWORD Glow2 = Meme.Read<DWORD>(Glow + 9);
                return Glow2 - Client;
}
Been over a week since last update/bump after answers, assuming solved.

/Closed.
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