OutdatedColored Custom Classes CE Table v79

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Colored Custom Classes CE Table v79
Hello!
For those who want colored custom classes here you are.
Pretty simle.
Just Open the table and change the value to whatever you want.
Put that symbol ---> ^ to have a colored class
EX: ^1Coper!
After changing the value freeze it.Done!
Colors:
^1 = Red
^2 = Green
^3 = Yellow
^4 = Blue
^5 = Light Blue
^6 = Pink
^7 = White
^8 = Grey
^9 = Black
USE IT AT YOUR OWN RISK!
VAC STATUS:
UNKNOWN
v79 Custom Class Colors_mpgh.net.rar628 B · 101 downloads Clean
This is just gonna help if someone makes a tool:

These offsets have a diffrence. You can do Offset2 - Offset1 and you will be left with a size between the offsets. You can use that size to get any class without needing to reverse the offset.

Class One: D2E2A82A6
Class Two: D2E2A82B6

class2 - class1 == 0x10, Now 0x10 is your size between each client

So class one is your base address. Now you can get any class like this:

Code:
int classYouWant = 5;
long offsetForClass = 0xD2E2A82A6 + (classYouWant * 0x10)
Now you got the offset for class 5.


You can set the same name to every class with something like this:
Code:
long baseAddy = 0xD2E2A82A6;
for(int i = 0; i < 10; i++)
     WriteString("Black Ops III?, baseAddy + (i * 0x10), "^6Eithan");
You can use this with pretty much everything! So now for infinite ammo you can get client1 and client2 and calculate the difference and then you can get the offset for infinite ammo for everyone.

Hope this will help you from needing to reverse every offset for every class in the future! C:


One last thing... Around near the string for each class is a struct for your class information, Like what guns are on the class and attachments and other things like that C:

EDIT: I saw this was your first post. Off to a good start C:
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