MAX AREA HIT NA/PH
SOURCE :
#define ModelNode 0x1ACB7D4
int ChestSK = 0;
int HeadSK = 0;
void AnonPlay()
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode);
if (pNodeMgr != 0)
{
if (GetAsyncKeyState(VK_F9)&1) ChestSK=(!ChestSK);
if (ChestSK) // Turned On before joining the game.
{
*(float*)((pNodeMgr + 0x210)) = 110;
*(float*)((pNodeMgr + 0x214)) = 110; // Change to 80/110/220.
*(float*)((pNodeMgr + 0x20C)) = 110;
}
else // Turning Off before joining the game.
{
*(float*)((pNodeMgr + 0x210)) = 18;
*(float*)((pNodeMgr + 0x214)) = 18; // Default values.
*(float*)((pNodeMgr + 0x20C)) = 18;
}
if (GetAsyncKeyState(VK_F10)&1) HeadSK=(!HeadSK);
if (HeadSK) // Turned On before joining the game.
{
*(float*)((pNodeMgr + 0x38)) = 110;
*(float*)((pNodeMgr + 0x3C)) = 110; // Change to 80/110/220.
*(float*)((pNodeMgr + 0x40)) = 110;
}
else // Turning Off before joining the game.
{
*(float*)((pNodeMgr + 0x38)) = 8;
*(float*)((pNodeMgr + 0x3C)) = 8; // Default values.
*(float*)((pNodeMgr + 0x40)) = 8;
}
}
}
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BY TeamCodersX
THANK US
WE ALWAYS DO THE BEST




Glad to see that someone finally did it again 