MAX AREA HIT NA/PH

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MAX AREA HIT NA/PH

SOURCE :
#define ModelNode 0x1ACB7D4

int ChestSK = 0;
int HeadSK = 0;

void AnonPlay()
{
DWORD CShell = (DWORD)GetModuleHandleA("CShell.dll");
DWORD pNodeMgr = *(DWORD*)(CShell + ModelNode);

if (pNodeMgr != 0)
{
if (GetAsyncKeyState(VK_F9)&1) ChestSK=(!ChestSK);
if (ChestSK) // Turned On before joining the game.
{
*(float*)((pNodeMgr + 0x210)) = 110;
*(float*)((pNodeMgr + 0x214)) = 110; // Change to 80/110/220.
*(float*)((pNodeMgr + 0x20C)) = 110;
}

else // Turning Off before joining the game.
{
*(float*)((pNodeMgr + 0x210)) = 18;
*(float*)((pNodeMgr + 0x214)) = 18; // Default values.
*(float*)((pNodeMgr + 0x20C)) = 18;
}

if (GetAsyncKeyState(VK_F10)&1) HeadSK=(!HeadSK);
if (HeadSK) // Turned On before joining the game.
{
*(float*)((pNodeMgr + 0x38)) = 110;
*(float*)((pNodeMgr + 0x3C)) = 110; // Change to 80/110/220.
*(float*)((pNodeMgr + 0x40)) = 110;
}

else // Turning Off before joining the game.
{
*(float*)((pNodeMgr + 0x38)) = 8;
*(float*)((pNodeMgr + 0x3C)) = 8; // Default values.
*(float*)((pNodeMgr + 0x40)) = 8;
}
}
}

---------------------------------------------------------------------------------------------------------------------------------------------------------------------
BY TeamCodersX
THANK US
WE ALWAYS DO THE BEST
Oloco arrived posting many things, congratulations! If you could share a source through the walls, hacker fly, or speed, would be much better! Thank you...
OMG, copy and paste dude!
Credits to RAML.
I have done this in 2014 Glad to see that someone finally did it again
Quote Originally Posted by arvinbocoberos View Post
can you guys teach me how to do that?!!!!
you can look at paragraph script below

Code:
/*
Type 1: Tăng kích thước model nhân vật (Dimension)
====================================



Infomations (M-bone Head)
68 74B27D09           - push vdk.exe+9CB274
51                    - push ecx
E8 80F85500           - call vdk.SetMasterDatabase+3798B0
8B F0                 - mov esi,eax
83 C4 08              - add esp,08
3B F3                 - cmp esi,ebx
74 51                 - je vdk.exe+33C45A
8B 56 04              - mov edx,[esi+04]
8B 42 04              - mov eax,[edx+04]
8B 40 04              - mov eax,[eax+04]
50                    - push eax
FF 15 64C67709        - call dword ptr [vdk.exe+96C664]
8B 56 04              - mov edx,[esi+04]
8B 42 08              - mov eax,[edx+08]
8B 40 04              - mov eax,[eax+04]
8B 0D 9CF4830A        - mov ecx,[vdk.exe+1A2F49C]           Pointer
50                    - push eax
D9 5C 0F 38           - fstp dword ptr [edi+ecx+38]         Offset 1 -- X (M-bone Head)
FF 15 64C67709        - call dword ptr [vdk.exe+96C664]
8B 56 04              - mov edx,[esi+04]
8B 42 0C              - mov eax,[edx+0C]
8B 40 04              - mov eax,[eax+04]
8B 0D 9CF4830A        - mov ecx,[vdk.exe+1A2F49C]
50                    - push eax
D9 5C 0F 3C           - fstp dword ptr [edi+ecx+3C]         Offset 2 -- Z (M-bone Head)
FF 15 64C67709        - call dword ptr [vdk.exe+96C664]
8B 0D 9CF4830A        - mov ecx,[vdk.exe+1A2F49C]
D9 5C 0F 40           - fstp dword ptr [edi+ecx+40]         Offset 3 -- Y (M-bone Head)
83 C4 0C              - add esp,0C
8B 4C 24 30           - mov ecx,[esp+30]
3B CB                 - cmp ecx,ebx
74 0D                 - je vdk.exe+33C46F
8B 44 24 34           - mov eax,[esp+34]
2B C1                 - sub eax,ecx
C1 F8 02              - sar eax,02
3B E8                 - cmp ebp,eax
72 0A                 - jb vdk.exe+33C479
FF 15 F0C67709        - call dword ptr [vdk.exe+96C6F0]
8B 4C 24 30           - mov ecx,[esp+30]
8B 14 A9              - mov edx,[ecx+ebp*4]
*/
Posts 1–8 of 8 · Page 1 of 1

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