Weapon Manager Class [ Updated ]

Posts 13 of 3 · Page 1 of 1
Weapon Manager Class [ Updated ]
Code:
#define ADDR_WEAPONMANAGER		0x01AD8F3C
Code:
class CWeapon;

typedef float vec[ 9 ];

class CWeapon
{
public:
	__int16 WeaponIndex; //0x0000 
	BYTE WeaponClass; //0x0002 
char _0x0003[6];
	char WeaponName[28]; //0x0009 
char _0x0025[2995];
	vec PerturbMin; //0x0BD8 
char _0x0BF8[328];
	vec PerturbMax; //0x0D40 
char _0x0D60[344];
	float AmmoDamage; //0x0EB8 
char _0x0EBC[1260];
	float ReloadAnimRatio; //0x13A8 
	float ChangeWeaponAnimRatio; //0x13AC 
char _0x13B0[696];
	vec DetailPerturbShot; //0x1668 
char _0x168C[324];
	vec DetailReactPitchShot; //0x17D0 
char _0x17F4[324];
	vec DetailReactYawShot; //0x1938 
char _0x195C[9592];
	vec BulletPosOffset; //0x3ED4 
char _0x3EF8[444];
	vec ShotReactPitch; //0x40B4 
char _0x40D8[1052];
	vec CrossHairRatioPerRealSize; //0x44F4 

	static CWeapon *GetWeaponByIndex( int i, DWORD WeaponManager )
	{
		return *( CWeapon ** ) ( WeaponManager + ( 4 * i ) );
	}
};//Size=0x44F8
Code:
void WINAPI weaponFunctions( DWORD CShell )
{
	DWORD WeaponManager = *( DWORD * ) ( CShell + ADDR_WEAPONMANAGER );

	for( int i = 0; i <= 1757; i++ )
	{
		CWeapon *pWeapon = pWeapon->GetWeaponByIndex( i, WeaponManager );

		if( pWeapon != 0 )
		{
			for( int y = 0; y < 9; y++ )
			{
				//No recoil
				pWeapon->ShotReactPitch[ y ] = 0.0f;
				pWeapon->DetailReactPitchShot[ y ] = 0.0f;
				pWeapon->DetailReactYawShot[ y ] = 0.0f;
				//No spread
				pWeapon->BulletPosOffset[ y ] = 0.0f;
				pWeapon->PertubMin[ y ] = 0.0f;
				pWeapon->PerturbMax[ y ] = 0.0f;
				pWeapon->BulletPosOffset[ y ] = 0.0f;
				pWeapon->DetailPerturbShot[ y ] = 0.0f;
				pWeapon->ShotReactPitch[ y ] = 0.0f;
			}

			//No grenade damage
			if( pWeapon->WeaponClass == 6 )
				pWeapon->AmmoDamage = 0.0f;
		}
	}
}
Muito bom Luzim
Agora só falta falarem para que serve
Quote Originally Posted by Sasaki- View Post
Muito bom Luzim
Agora só falta falarem para que serve
Copia no notepad, salva como .dll e injeta

Enfim, obrigado pela contribuição...
Posts 13 of 3 · Page 1 of 1

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