PostPerfect Time AHK Script (RCS)

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Perfect Time AHK Script (RCS)
This is a script my friend made and he told me i could do what i want with it so i brought it here!

Instructions:
Put the your in game sensitivity at the bottom where it says sensitivity and have fun!

Binds:
start=f2
ak47=f4
m4a4=f5
m4a1-s=f6
galil=f7
famas=f8
ump-45=f9

Credits:
Epicness Coding
Brusk

ScreenShot:
https://gyazo.com/18730d92c03e4f3b17836a69482d485a

Disclaimer:
Some of the recoil controls aren't that good!

https://virusscan.jotti.org/en-US/fi...job/yo762ymdef
https://www.virustotal.com/en/file/b...is/1479494964/
perfect time_mpgh.net.rar4 KB · 1,240 downloads Clean
mate pls stop lying. This script dont belongs to your friend and people just sharing over and over again in this forum.
Quote Originally Posted by thearrowa View Post
mate pls stop lying. This script dont belongs to your friend and people just sharing over and over again in this forum.
he created it ages ago and i decided to release it :/
Quote Originally Posted by HappyHook View Post
he created it ages ago and i decided to release it :/
Ages ago?
That means it's broken now.
Spray patterns have updated quite alot.

/thread.
@Gaar
Broken & stolen.
Quote Originally Posted by _NightWare View Post


Ages ago?
That means it's broken now.
Spray patterns have updated quite alot.

/thread.
@Gaar
Broken & stolen.
it was after the spray changed like 3 months ago and i didnt steal it him and his friend spent 8 days making it cus they were bad at scripts :/

the only way its stolen is if he lied to me but i trust him
Quote Originally Posted by HappyHook View Post
...
Quote Originally Posted by _NightWare View Post

dude sorry my friend told me him and his friend did can yiu show me picness codings version?
Quote Originally Posted by HappyHook View Post
dude sorry my friend told me him and his friend did can yiu show me picness codings version?
Ask Joker. He found this out.
Regardless it's hard to belive your story.
Quote Originally Posted by _NightWare View Post


Ask Joker. He found this out.
Regardless it's hard to belive your story.
ok my firend says he made it with coding but didnt know he put it online:/
Quote Originally Posted by HappyHook View Post
ok my firend says he made it with coding but didnt know he put it online:/
@_NightWare and @HappyHook listed wrong creator but here

But did realize the creator was brusk

Brusk's Code
Code:
 
;full recoil control +
;generic recoil control +
;pistol autofire & recoil control
;Brusk Recoil HF

#NoEnv
SendMode Input
#singleInstance, force

SetTitleMatchMode, 3
#IfWinActive Counter-Strike: Global Offensive

;--------------
;-----EDIT-----
;--------------

;modify true/false ONLY
show_tooltip := true
show_gui := true
only_norecoil_when_crouched := false
invert_y_axis := false

;camping triggerbot
;offset pixels for triggerbot color search (1 pixel because awp scope takes up 1 pixel)
offsetX := 1
offsetY := 1
;delay for triggerbot
trigger_delay := 20
;triggerbot color tolerance
tolerance := 10

;keybinds (leave the quotes (") there)
key_crouch := "LCtrl"
key_shoot := "LButton"
key_pause_script := "RCtrl"
key_generic_norecoil := "f3"
key_ak47_norecoil := "f4"
key_m4a4_norecoil := "f5"
key_m4a1s_norecoil := "f6"
key_galil_norecoil := "f7"
key_famas_norecoil := "f8"
key_ump45_norecoil := "f9"
key_toggle_norecoil := "f2"
key_toggle_autofire := "f1"
;for generic norecoil ONLY
key_increase_norecoil_amount := "Up"
key_decrease_norecoil_amount := "Down"
;for camping triggerbot (hold)
key_hold_trigger := "t"

;--------------
;-----EDIT-----
;--------------

FileRead, tempSaveText, %A_WorkingDir%\script_save.txt
If ErrorLevel = 1
{
	FileAppend, 2, %A_WorkingDir%\script_save.txt
	FileRead, tempSaveText, %A_WorkingDir%\script_save.txt
}

sensitivity := tempSaveText + 0

;f2 = toggle noRecoil
noRecoil := false
;f3 = toggle autofire
autofire := false

;special generic recoil stuff
firstShotRecoilTimeMax := 15
firstShotRecoilTime := 0

firstShotRestTimeMax := 5
firstShotRestTime := 0

weapon := 0
;0 = none
;1 = ak
;2 = m4
;3 = m4a1s
;4 = galil
;5 = famas
;6 = ump45

;recoil patterns
ak47_pattern_str := "-4,7;4,19;-3,29;-1,31;13,31;8,28;13,21;-17,12;-42,3;-21,2;12,11;-15,7;-26,-8;-3,4;40,1;19,7;14,10;27,0;33,-10;-21,-2;7,3;-7,9;-8,4;19,-3;5,6;-20,-1;-33,-4;-45,-21;-14,1"
ak47_offset := 3.8
ak47_waitoffset := 4.7

m4_pattern_str := "20,7;0,9;-6,16;7,21;-9,23;-5,27;16,15;11,13;22,5;-4,11;-18,6;-30,-4;-24,0;-25,-6;0,4;8,4;-11,1;-13,-2;2,2;33,-1;10,6;27,3;10,2;11,0;-12,0;6,5;4,5;3,1;4,-1"
m4_offset := 3.64
m4_waitoffset := 4.13
m4_offset2 := 3.65
m4_waitoffset2 := 4.17

m4a1s_pattern_str := "1,6;0,4;-4,14;4,18;-6,21;-4,24;14,14;8,12;18,5;-4,10;-14,5;-25,-3;-19,0;-22,-3;1,3;8,3;-9,1;-13,-2;3,2;1,1"
m4a1s_offset := 3.9
m4a1s_waitoffset := 4.7
m4a1s_point_offset := ""

galil_pattern_str := "4,4;-2,5;6,10;12,20;-1,25;2,24;6,18;11,10;-4,14;-22,8;-30,-10;-29,-13;-9,8;-12,2;-7,1;0,1;4,7;25,7;14,4;25,-3;31,-9;6,3;-12,3;10,-1;10,-1;10,-4;-9,5;-32,-5;-24,-3;-15,5;6,8;-14,-3;-24,-5;-13,-1"
galil_offset := 3.65
galil_waitoffset := 4.28

famas_pattern_str := "-4,5;1,4;-6,10;-1,17;0,20;14,20;16,20;-6,12;-20,8;-16,5;-13,2;4,5;23,4;12,6;20,-3;5,0;15,0;3,5;-4,3;-25,-1;-3,2;11,0;15,-7;15,-10"
famas_offset := 3.6
famas_waitoffset := 4.15

ump45_pattern_str := "-1,6;-4,8;-2,18;-4,23;-9,23;-3,26;11,17;-4,12;9,13;18,8;15,5;-1,3;5,6;0,6;9,-3;5,-1;-12,4;-19,1;-1,-2;15,-5;17,-2;-6,3;-20,-2;-3,-1"
ump45_offset := 3.65
ump45_waitoffset := 4.2
ump45_offset2 := 3.45
ump45_waitoffset2 := 4.2
StringSplit, ak_pattern, ak47_pattern_str, `;
StringSplit, m4_pattern, m4_pattern_str, `;
StringSplit, m4a1s_pattern, m4a1s_pattern_str, `;
StringSplit, galil_pattern, galil_pattern_str, `;
StringSplit, famas_pattern, famas_pattern_str, `;
StringSplit, ump45_pattern, ump45_pattern_str, `;

if(show_gui){
	;GUI
	Gui, Show, w200 h250, Script :D
	;No Recoil
	Gui, Add, GroupBox, x10 y10 w170 h90, No Recoil
	Gui, Add, Text, x20 y30 vNORECOILTEXT cRed, %key_toggle_norecoil% - toggle: Off
	Gui, Add, Text, x20 y50 cBlack, Amount:
	Gui, Add, Edit, x70 y45 w55
	Gui, Add, UpDown, vNORECOILAMT Range1-20, 1
	Gui, Add, Text, x20 y70 w100 vWEAPONRECOILTEXT cBlue, %key_generic_norecoil% - %key_ump45_norecoil%: Default

	;Autofire
	Gui, Add, GroupBox, x10 y110 w170 h50, Auto Fire
	Gui, Add, Text, x20 y130 vAUTOFIRETEXT cRed, %key_toggle_autofire% - toggle: Off
	;Sensitivity
	Gui, Add, GroupBox, x10 y170 w170 h50, Sensitivity
	Gui, Add, Text, x20 y190 cBlack, Sensitivity:
	Gui, Add, Edit, x80 y185 w30 vSENSITIVITY gSENSCHANGED, %sensitivity%
}

modifier := 2.52 / sensitivity

previouslyCrouched := false

previouslyTrigger := false
lastColor := 0x000000

OnExit, GuiClose

HotKey, *%key_shoot%, shoot
HotKey, *%key_pause_script%, pause_script
HotKey, *%key_generic_norecoil%, generic_norecoil
HotKey, *%key_ak47_norecoil%, ak47_norecoil
HotKey, *%key_m4a4_norecoil%, m4a4_norecoil
HotKey, *%key_m4a1s_norecoil%, m4a1s_norecoil
HotKey, *%key_galil_norecoil%, galil_norecoil
HotKey, *%key_famas_norecoil%, famas_norecoil
HotKey, *%key_ump45_norecoil%, ump45_norecoil
HotKey, *%key_toggle_norecoil%, toggle_norecoil
HotKey, *%key_toggle_autofire%, toggle_autofire
HotKey, *%key_increase_norecoil_amount%, increase_norecoil_amount
HotKey, *%key_decrease_norecoil_amount%, decrease_norecoil_amount
HotKey, *%key_hold_trigger%, hold_trigger

return

SENSCHANGED:

GuiControlGet, SENSITIVITY
sensitivity := SENSITIVITY
modifier := 2.52 / sensitivity

return

hold_trigger:

MouseGetPos, spotX, spotY
spotX := spotX + offsetX
spotY := spotY + offsetY

While GetKeyState(key_hold_trigger, "P"){
	if(previouslyTrigger){
		PixelGetColor, color, %spotX%, %spotY%, RGB
		splitColor(color, r1, g1, b1)
		splitColor(lastColor, r2, g2, b2)
		if((r1 > r2 + tolerance || r1 < r2 - tolerance) || (g1 > g2 + tolerance || g1 < g2 - tolerance) || (b1 > b2 + tolerance || b1 < b2 - tolerance)){
			Sleep %trigger_delay%
			Random, tempRand, 30, 50
			Click down
			Sleep %tempRand%
			Click up
		}
		lastColor := color
	}else{
		PixelGetColor, lastColor, %spotX%, %spotY%, RGB
		previouslyTrigger := true
	}
	Sleep 20
}
previouslyTrigger := false

return

shoot:

GuiControlGet, NORECOILAMT
if(noRecoil && autofire){
	While GetKeyState(key_shoot, "P"){
		Random, tempRand, 30, 50
		Click down
		Sleep %tempRand%
		Click up
		if(firstShotRestTime > firstShotRestTimeMax){
			mouseXY(0, NORECOILAMT)
			Random, tempRand, 10, 20
			Sleep %tempRand%
		}else{
			firstShotRestTime += 1
			Random, tempRand, 10, 20
			Sleep %tempRand%
		}
	}
}else if(noRecoil){
	Click down
	if(weapon == 1)
		Sleep 50
	if(weapon == 2)
		Sleep 15
	if(weapon == 3)
		Sleep 15
	if(weapon == 4)
		Sleep 10
	if(weapon == 5)
		Sleep 30
	if(weapon == 6)
		Sleep 15
	previouslyCrouched := GetKeyState(key_crouch, "P")
	While GetKeyState(key_shoot, "P"){
		if((only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P"))){
		}
		if((GetKeyState(key_crouch, "P") && only_norecoil_when_crouched) || (!only_norecoil_when_crouched)){
			if(weapon == 1){ ;AK-47
				pattern_current_xy := ak_pattern%A_Index%
				StringSplit, current_xy, pattern_current_xy, `,
				current_xy1 := current_xy1 / ak47_offset * modifier
				current_xy2 := current_xy2 / ak47_offset * modifier
				
				;average current and next points
				;middlePointX := current_xy1 / 4
				;middlePointY := current_xy2 / 4
				
				if(29 == A_Index){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
				}else{
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / ak47_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / ak47_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / ak47_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / ak47_waitoffset
				}
			}else if(weapon == 2){ ;M4A4
				pattern_current_xy := m4_pattern%A_Index%
				StringSplit, current_xy, pattern_current_xy, `,
				if(InStr("1;7;8;9;10;11;12;13;14;19;20;21;22;23;24", A_Index)){
					current_xy1 := current_xy1 / m4_offset2 * modifier
					current_xy2 := current_xy2 / m4_offset2 * modifier
				}else{
					current_xy1 := current_xy1 / m4_offset * modifier
					current_xy2 := current_xy2 / m4_offset * modifier
				}
				
				;average current and next points
				;middlePointX := current_xy1 / 3
				;middlePointY := current_xy2 / 3
				
				if(InStr("1;7;8;9;10;11;12;13;14;19;20;21;22;23;24", A_Index)){
					waitTime := 88 / m4_waitoffset2
				}else{
					waitTime := 87 / m4_waitoffset
				}
				
				if(InStr("4", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 5)
					Sleep %waitTime%
				}else if(InStr("7", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("8", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 3, current_xy2 - 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("9", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
				}else if(InStr("10", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2 - 10)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("11", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("13", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("14", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
				}else if(InStr("15", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 10, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("16", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 10, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("17", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 3, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("18", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 10, current_xy2)
					Sleep %waitTime%
				}else if(InStr("19", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 10, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 10, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("23", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 20, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("24", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 10, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("29", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
				}else{
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}
			}else if(weapon == 3){ ;M4A1-S
				pattern_current_xy := m4a1s_pattern%A_Index%
				StringSplit, current_xy, pattern_current_xy, `,
				current_xy1 := current_xy1 / m4a1s_offset * modifier
				current_xy2 := current_xy2 / m4a1s_offset * modifier
				
				;average current and next points
				;middlePointX := current_xy1 / 3
				;middlePointY := current_xy2 / 3
				
				if(InStr("1", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 3)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
				}else if(InStr("6", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
				}else if(InStr("7", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 2)
					Sleep 99 / m4a1s_waitoffset
				}else if(InStr("9", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
				}else if(InStr("11;13", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
				}else if(InStr("14", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 2, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 2, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
				}else{
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep 99 / m4a1s_waitoffset
				}
			}else if(weapon == 4){ ;GALIL AR
				pattern_current_xy := galil_pattern%A_Index%
				StringSplit, current_xy, pattern_current_xy, `,
				current_xy1 := current_xy1 / galil_waitoffset * modifier
				current_xy2 := current_xy2 / galil_waitoffset * modifier
				
				;average current and next points
				;middlePointX := current_xy1 / 3
				;middlePointY := current_xy2 / 3
				
				if(16 == A_Index){
					waitTime := 50 / galil_waitoffset
				}else{
					waitTime := 90 / galil_waitoffset
				}
				
				if(InStr("4", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("9", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 7, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 7, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 7, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 7, current_xy2)
					Sleep %waitTime%
				}else if(InStr("10", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("11", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 3)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 3)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 3)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 - 3)
					Sleep %waitTime%
				}else if(InStr("15", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
				}else if(InStr("16", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2 + 10)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("17;18", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 + 3, current_xy2)
					Sleep %waitTime%
				}else if(InStr("19", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2 + 5)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("20;21", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}else if(InStr("25;26", A_Index)){
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 8, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 8, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1 - 5, current_xy2)
					Sleep %waitTime%
				}else{
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
					if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
						mouseXY(current_xy1, current_xy2)
					Sleep %waitTime%
				}
			}else if(weapon == 5){ ;FAMAS
				pattern_current_xy := famas_pattern%A_Index%
				StringSplit, current_xy, pattern_current_xy, `,
				current_xy1 := current_xy1 / famas_waitoffset * modifier
				current_xy2 := current_xy2 / famas_waitoffset * modifier
				
				;average current and next points
				;middlePointX := current_xy1 / 3
				;middlePointY := current_xy2 / 3
				
				if(InStr("12", A_Index)){
					waitTime := 87 / famas_waitoffset
				}if(InStr("18;20;22", A_Index)){
					waitTime := 80 / famas_waitoffset
				}if(InStr("21", A_Index)){
					waitTime := 84 / famas_waitoffset
				}else{
					waitTime := 88 / famas_waitoffset
				}
				
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
			}else if(weapon == 6){ ;UMP-45
				pattern_current_xy := ump45_pattern%A_Index%
				StringSplit, current_xy, pattern_current_xy, `,
				if(InStr("18;21", A_Index)){
					current_xy1 := current_xy1 / ump45_offset2 * modifier
					current_xy2 := current_xy2 / ump45_offset2 * modifier
				}else{
					current_xy1 := current_xy1 / ump45_offset * modifier
					current_xy2 := current_xy2 / ump45_offset * modifier
				}
				
				;average current and next points
				;middlePointX := current_xy1 / 3
				;middlePointY := current_xy2 / 3
				
				if(InStr("18;21", A_Index)){
					waitTime := 85 / ump45_waitoffset2
				}else{
					waitTime := 90 / ump45_waitoffset
				}
				
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
				if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))
					mouseXY(current_xy1, current_xy2)
				Sleep %waitTime%
			}else if(weapon == 0){ ;Generic
				if(firstShotRestTime > firstShotRestTimeMax){
					if(firstShotRecoilTime > firstShotRecoilTimeMax){
						mouseXY(0, NORECOILAMT)
						Random, tempRand, 200, 220
						Sleep %tempRand%
					}else{
						firstShotRecoilTime += 1
						mouseXY(0, NORECOILAMT * 2)
						Random, tempRand, 20, 40
						Sleep %tempRand%
					}
				}else{
					firstShotRestTime += 1
					Random, tempRand, 20, 40
					Sleep %tempRand%
				}
			}
		}
	}
	Click up
}else if(autofire){
	While GetKeyState(key_shoot, "P"){
		Random, tempRand, 30, 50
		Click down
		Sleep %tempRand%
		Click up
		Sleep %tempRand%
	}
}else{
	Click down
	KeyWait, %key_shoot%
	Click up
}

firstShotRecoilTime := 0
firstShotRestTime := 0

return

pause_script:

Suspend

return

generic_norecoil:

weapon := 0
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: Default
if(show_tooltip){
	Tooltip, Default
	SetTimer, ResetTooltip, 500
}

return

ak47_norecoil:

weapon := 1
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: AK-47
if(show_tooltip){
	Tooltip, AK-47
	SetTimer, ResetTooltip, 500
}

return


m4a4_norecoil:

weapon := 2
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: M4A4
if(show_tooltip){
	Tooltip, M4A4
	SetTimer, ResetTooltip, 500
}

return

m4a1s_norecoil:

weapon := 3
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: M4A1-S
if(show_tooltip){
	Tooltip, M4A1-S
	SetTimer, ResetTooltip, 500
}

return

galil_norecoil:

weapon := 4
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: Galil AR
if(show_tooltip){
	Tooltip, Galil AR
	SetTimer, ResetTooltip, 500
}

return

famas_norecoil:

weapon := 5
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: FAMAS
if(show_tooltip){
	Tooltip, FAMAS
	SetTimer, ResetTooltip, 500
}

return

ump45_norecoil:

weapon := 6
if(show_gui)
	GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: Ump-45
if(show_tooltip){
	Tooltip, Ump-45
	SetTimer, ResetTooltip, 500
}

return

increase_norecoil_amount:

if(show_gui){
	GuiControlGet, NORECOILAMT
	NORECOILAMT := NORECOILAMT + 1
	GuiControl, , NORECOILAMT, %NORECOILAMT%
}
if(show_tooltip){
	Tooltip, Amount: %NORECOILAMT%
	SetTimer, ResetTooltip, 500
}

return

decrease_norecoil_amount:

if(show_gui){
	GuiControlGet, NORECOILAMT
	NORECOILAMT := NORECOILAMT - 1
	GuiControl, , NORECOILAMT, %NORECOILAMT%
}
if(show_tooltip){
	Tooltip, Amount: %NORECOILAMT%
	SetTimer, ResetTooltip, 500
}

return

toggle_norecoil:

noRecoil := !noRecoil
if(noRecoil){
	if(show_gui){
		GuiControl, , NORECOILTEXT, %key_toggle_norecoil% - toggle: On
		Gui, Font, cGreen
		GuiControl, Font, NORECOILTEXT
	}
	if(show_tooltip){
		Tooltip, No Recoil On
		SetTimer, ResetTooltip, 500
	}
}else{
	if(show_gui){
		GuiControl, , NORECOILTEXT, %key_toggle_norecoil% - toggle: Off
		Gui, Font, cRed
		GuiControl, Font, NORECOILTEXT
	}
	if(show_tooltip){
		Tooltip, No Recoil Off
		SetTimer, ResetTooltip, 500
	}
}

return

toggle_autofire:

autofire := !autofire
if(autofire){
	if(show_gui){
		GuiControl, , AUTOFIRETEXT, %key_toggle_autofire% - toggle: On
		Gui, Font, cGreen
		GuiControl, Font, AUTOFIRETEXT
	}
	if(show_tooltip){
		Tooltip, Autofire On
		SetTimer, ResetTooltip, 500
	}
}else{
	GuiControl, , AUTOFIRETEXT, %key_toggle_autofire% - toggle: Off
	Gui, Font, cRed
	GuiControl, Font, AUTOFIRETEXT
	if(show_tooltip){
		Tooltip, Autofire Off
		SetTimer, ResetTooltip, 500
	}
}

return

;Functions

ResetTooltip:

Tooltip,

return

mouseXY(x, y)
{
	if(invert_y_axis)
		DllCall("mouse_event",uint,1,int,x,int,-y,uint,0,int,0)
	else
		DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)
}

splitColor(color, ByRef r, ByRef g, ByRef b)
{
    r := color >> 16 & 0xFF
    g := color >> 8 & 0xFF
    b := color & 0xFF
}

GuiClose:

FileDelete, %A_WorkingDir%\script_save.txt
FileAppend, %sensitivity%, %A_WorkingDir%\script_save.txt

ExitApp

return
You're Friends "Code"
Code:
;full recoil control +

;generic recoil control +

;pistol autofire & recoil control

;Brusk Recoil HF




#NoEnv

SendMode Input

#singleInstance, force




SetTitleMatchMode, 3

#IfWinActive Counter-Strike: Global Offensive




;--------------

;-----EDIT-----

;--------------




;modify true/false ONLY

show_tooltip := true

show_gui := true

only_norecoil_when_crouched := false

invert_y_axis := false




;camping triggerbot

;offset pixels for triggerbot color search (1 pixel because awp scope takes up 1 pixel)

offsetX := 1

offsetY := 1

;delay for triggerbot

trigger_delay := 20

;triggerbot color tolerance

tolerance := 10




;keybinds (leave the quotes (") there)

key_crouch := "LCtrl"

key_shoot := "LButton"

key_pause_script := "RCtrl"

key_generic_norecoil := "f3"

key_ak47_norecoil := "f4"

key_m4a4_norecoil := "f5"

key_m4a1s_norecoil := "f6"

key_galil_norecoil := "f7"

key_famas_norecoil := "f8"

key_ump45_norecoil := "f9"

key_toggle_norecoil := "f2"

key_toggle_autofire := "f1"

;for generic norecoil ONLY

key_increase_norecoil_amount := "Up"

key_decrease_norecoil_amount := "Down"

;for camping triggerbot (hold)

key_hold_trigger := "t"




;--------------

;-----EDIT-----

;--------------




FileRead, tempSaveText, %A_WorkingDir%\script_save.txt

If ErrorLevel = 1

{

FileAppend, 2, %A_WorkingDir%\script_save.txt

FileRead, tempSaveText, %A_WorkingDir%\script_save.txt

}




sensitivity := tempSaveText + 0




;f2 = toggle noRecoil

noRecoil := false

;f3 = toggle autofire

autofire := false




;special generic recoil stuff

firstShotRecoilTimeMax := 15

firstShotRecoilTime := 0




firstShotRestTimeMax := 5

firstShotRestTime := 0




weapon := 0

;0 = none

;1 = ak

;2 = m4

;3 = m4a1s

;4 = galil

;5 = famas

;6 = ump45




;recoil patterns

ak47_pattern_str := "-4,7;4,19;-3,29;-1,31;13,31;8,28;13,21;-17,12;-42,3;-21,2;12,11;-15,7;-26,-8;-3,4;40,1;19,7;14,10;27,0;33,-10;-21,-2;7,3;-7,9;-8,4;19,-3;5,6;-20,-1;-33,-4;-45,-21;-14,1"

ak47_offset := 3.8

ak47_waitoffset := 4.7




m4_pattern_str := "20,7;0,9;-6,16;7,21;-9,23;-5,27;16,15;11,13;22,5;-4,11;-18,6;-30,-4;-24,0;-25,-6;0,4;8,4;-11,1;-13,-2;2,2;33,-1;10,6;27,3;10,2;11,0;-12,0;6,5;4,5;3,1;4,-1"

m4_offset := 3.64

m4_waitoffset := 4.13

m4_offset2 := 3.65

m4_waitoffset2 := 4.17




m4a1s_pattern_str := "1,6;0,4;-4,14;4,18;-6,21;-4,24;14,14;8,12;18,5;-4,10;-14,5;-25,-3;-19,0;-22,-3;1,3;8,3;-9,1;-13,-2;3,2;1,1"

m4a1s_offset := 3.9

m4a1s_waitoffset := 4.7

m4a1s_point_offset := ""




galil_pattern_str := "4,4;-2,5;6,10;12,20;-1,25;2,24;6,18;11,10;-4,14;-22,8;-30,-10;-29,-13;-9,8;-12,2;-7,1;0,1;4,7;25,7;14,4;25,-3;31,-9;6,3;-12,3;10,-1;10,-1;10,-4;-9,5;-32,-5;-24,-3;-15,5;6,8;-14,-3;-24,-5;-13,-1"

galil_offset := 3.65

galil_waitoffset := 4.28




famas_pattern_str := "-4,5;1,4;-6,10;-1,17;0,20;14,20;16,20;-6,12;-20,8;-16,5;-13,2;4,5;23,4;12,6;20,-3;5,0;15,0;3,5;-4,3;-25,-1;-3,2;11,0;15,-7;15,-10"

famas_offset := 3.6

famas_waitoffset := 4.15




ump45_pattern_str := "-1,6;-4,8;-2,18;-4,23;-9,23;-3,26;11,17;-4,12;9,13;18,8;15,5;-1,3;5,6;0,6;9,-3;5,-1;-12,4;-19,1;-1,-2;15,-5;17,-2;-6,3;-20,-2;-3,-1"

ump45_offset := 3.65

ump45_waitoffset := 4.2

ump45_offset2 := 3.45

ump45_waitoffset2 := 4.2

StringSplit, ak_pattern, ak47_pattern_str, `;

StringSplit, m4_pattern, m4_pattern_str, `;

StringSplit, m4a1s_pattern, m4a1s_pattern_str, `;

StringSplit, galil_pattern, galil_pattern_str, `;

StringSplit, famas_pattern, famas_pattern_str, `;

StringSplit, ump45_pattern, ump45_pattern_str, `;




if(show_gui){

;GUI

Gui, Show, w200 h250, Script :D

;No Recoil

Gui, Add, GroupBox, x10 y10 w170 h90, No Recoil

Gui, Add, Text, x20 y30 vNORECOILTEXT cRed, %key_toggle_norecoil% - toggle: Off

Gui, Add, Text, x20 y50 cBlack, Amount:

Gui, Add, Edit, x70 y45 w55

Gui, Add, UpDown, vNORECOILAMT Range1-20, 1

Gui, Add, Text, x20 y70 w100 vWEAPONRECOILTEXT cBlue, %key_generic_norecoil% - %key_ump45_norecoil%: Default




;Autofire

Gui, Add, GroupBox, x10 y110 w170 h50, Auto Fire

Gui, Add, Text, x20 y130 vAUTOFIRETEXT cRed, %key_toggle_autofire% - toggle: Off

;Sensitivity

Gui, Add, GroupBox, x10 y170 w170 h50, Sensitivity

Gui, Add, Text, x20 y190 cBlack, Sensitivity:

Gui, Add, Edit, x80 y185 w30 vSENSITIVITY gSENSCHANGED, %sensitivity%

}




modifier := 2.52 / sensitivity




previouslyCrouched := false




previouslyTrigger := false

lastColor := 0x000000




OnExit, GuiClose




HotKey, *%key_shoot%, shoot

HotKey, *%key_pause_script%, pause_script

HotKey, *%key_generic_norecoil%, generic_norecoil

HotKey, *%key_ak47_norecoil%, ak47_norecoil

HotKey, *%key_m4a4_norecoil%, m4a4_norecoil

HotKey, *%key_m4a1s_norecoil%, m4a1s_norecoil

HotKey, *%key_galil_norecoil%, galil_norecoil

HotKey, *%key_famas_norecoil%, famas_norecoil

HotKey, *%key_ump45_norecoil%, ump45_norecoil

HotKey, *%key_toggle_norecoil%, toggle_norecoil

HotKey, *%key_toggle_autofire%, toggle_autofire

HotKey, *%key_increase_norecoil_amount%, increase_norecoil_amount

HotKey, *%key_decrease_norecoil_amount%, decrease_norecoil_amount

HotKey, *%key_hold_trigger%, hold_trigger




return




SENSCHANGED:




GuiControlGet, SENSITIVITY

sensitivity := SENSITIVITY

modifier := 2.52 / sensitivity




return




hold_trigger:




MouseGetPos, spotX, spotY

spotX := spotX + offsetX

spotY := spotY + offsetY




While GetKeyState(key_hold_trigger, "P"){

if(previouslyTrigger){

PixelGetColor, color, %spotX%, %spotY%, RGB

splitColor(color, r1, g1, b1)

splitColor(lastColor, r2, g2, b2)

if((r1 > r2 + tolerance || r1 < r2 - tolerance) || (g1 > g2 + tolerance || g1 < g2 - tolerance) || (b1 > b2 + tolerance || b1 < b2 - tolerance)){

Sleep %trigger_delay%

Random, tempRand, 30, 50

Click down

Sleep %tempRand%

Click up

}

lastColor := color

}else{

PixelGetColor, lastColor, %spotX%, %spotY%, RGB

previouslyTrigger := true

}

Sleep 20

}

previouslyTrigger := false




return




shoot:




GuiControlGet, NORECOILAMT

if(noRecoil && autofire){

While GetKeyState(key_shoot, "P"){

Random, tempRand, 30, 50

Click down

Sleep %tempRand%

Click up

if(firstShotRestTime > firstShotRestTimeMax){

mouseXY(0, NORECOILAMT)

Random, tempRand, 10, 20

Sleep %tempRand%

}else{

firstShotRestTime += 1

Random, tempRand, 10, 20

Sleep %tempRand%

}

}

}else if(noRecoil){

Click down

if(weapon == 1)

Sleep 50

if(weapon == 2)

Sleep 15

if(weapon == 3)

Sleep 15

if(weapon == 4)

Sleep 10

if(weapon == 5)

Sleep 30

if(weapon == 6)

Sleep 15

previouslyCrouched := GetKeyState(key_crouch, "P")

While GetKeyState(key_shoot, "P"){

if((only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P"))){

}

if((GetKeyState(key_crouch, "P") && only_norecoil_when_crouched) || (!only_norecoil_when_crouched)){

if(weapon == 1){ ;AK-47

pattern_current_xy := ak_pattern%A_Index%

StringSplit, current_xy, pattern_current_xy, `,

current_xy1 := current_xy1 / ak47_offset * modifier

current_xy2 := current_xy2 / ak47_offset * modifier



;average current and next points

;middlePointX := current_xy1 / 4

;middlePointY := current_xy2 / 4



if(29 == A_Index){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

}else{

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / ak47_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / ak47_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / ak47_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / ak47_waitoffset

}

}else if(weapon == 2){ ;M4A4

pattern_current_xy := m4_pattern%A_Index%

StringSplit, current_xy, pattern_current_xy, `,

if(InStr("1;7;8;9;10;11;12;13;14;19;20;21;22;23;24", A_Index)){

current_xy1 := current_xy1 / m4_offset2 * modifier

current_xy2 := current_xy2 / m4_offset2 * modifier

}else{

current_xy1 := current_xy1 / m4_offset * modifier

current_xy2 := current_xy2 / m4_offset * modifier

}



;average current and next points

;middlePointX := current_xy1 / 3

;middlePointY := current_xy2 / 3



if(InStr("1;7;8;9;10;11;12;13;14;19;20;21;22;23;24", A_Index)){

waitTime := 88 / m4_waitoffset2

}else{

waitTime := 87 / m4_waitoffset

}



if(InStr("4", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 5)

Sleep %waitTime%

}else if(InStr("7", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("8", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 3, current_xy2 - 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("9", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

}else if(InStr("10", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2 - 10)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("11", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("13", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("14", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

}else if(InStr("15", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 10, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("16", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 10, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("17", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 3, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("18", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 10, current_xy2)

Sleep %waitTime%

}else if(InStr("19", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 10, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 10, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("23", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 20, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("24", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 10, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("29", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

}else{

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}

}else if(weapon == 3){ ;M4A1-S

pattern_current_xy := m4a1s_pattern%A_Index%

StringSplit, current_xy, pattern_current_xy, `,

current_xy1 := current_xy1 / m4a1s_offset * modifier

current_xy2 := current_xy2 / m4a1s_offset * modifier



;average current and next points

;middlePointX := current_xy1 / 3

;middlePointY := current_xy2 / 3



if(InStr("1", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 3)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

}else if(InStr("6", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

}else if(InStr("7", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 2)

Sleep 99 / m4a1s_waitoffset

}else if(InStr("9", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

}else if(InStr("11;13", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

}else if(InStr("14", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 2, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 2, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 1, current_xy2)

Sleep 99 / m4a1s_waitoffset

}else{

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep 99 / m4a1s_waitoffset

}

}else if(weapon == 4){ ;GALIL AR

pattern_current_xy := galil_pattern%A_Index%

StringSplit, current_xy, pattern_current_xy, `,

current_xy1 := current_xy1 / galil_waitoffset * modifier

current_xy2 := current_xy2 / galil_waitoffset * modifier



;average current and next points

;middlePointX := current_xy1 / 3

;middlePointY := current_xy2 / 3



if(16 == A_Index){

waitTime := 50 / galil_waitoffset

}else{

waitTime := 90 / galil_waitoffset

}



if(InStr("4", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("9", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 7, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 7, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 7, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 7, current_xy2)

Sleep %waitTime%

}else if(InStr("10", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("11", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 3)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 3)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 3)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 - 3)

Sleep %waitTime%

}else if(InStr("15", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

}else if(InStr("16", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2 + 10)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("17;18", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 + 3, current_xy2)

Sleep %waitTime%

}else if(InStr("19", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2 + 5)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("20;21", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(InStr("25;26", A_Index)){

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 8, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 8, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1 - 5, current_xy2)

Sleep %waitTime%

}else{

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}

}else if(weapon == 5){ ;FAMAS

pattern_current_xy := famas_pattern%A_Index%

StringSplit, current_xy, pattern_current_xy, `,

current_xy1 := current_xy1 / famas_waitoffset * modifier

current_xy2 := current_xy2 / famas_waitoffset * modifier



;average current and next points

;middlePointX := current_xy1 / 3

;middlePointY := current_xy2 / 3



if(InStr("12", A_Index)){

waitTime := 87 / famas_waitoffset

}if(InStr("18;20;22", A_Index)){

waitTime := 80 / famas_waitoffset

}if(InStr("21", A_Index)){

waitTime := 84 / famas_waitoffset

}else{

waitTime := 88 / famas_waitoffset

}



if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(weapon == 6){ ;UMP-45

pattern_current_xy := ump45_pattern%A_Index%

StringSplit, current_xy, pattern_current_xy, `,

if(InStr("18;21", A_Index)){

current_xy1 := current_xy1 / ump45_offset2 * modifier

current_xy2 := current_xy2 / ump45_offset2 * modifier

}else{

current_xy1 := current_xy1 / ump45_offset * modifier

current_xy2 := current_xy2 / ump45_offset * modifier

}



;average current and next points

;middlePointX := current_xy1 / 3

;middlePointY := current_xy2 / 3



if(InStr("18;21", A_Index)){

waitTime := 85 / ump45_waitoffset2

}else{

waitTime := 90 / ump45_waitoffset

}



if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

if(!(only_norecoil_when_crouched && !previouslyCrouched && GetKeyState(key_crouch, "P")))

mouseXY(current_xy1, current_xy2)

Sleep %waitTime%

}else if(weapon == 0){ ;Generic

if(firstShotRestTime > firstShotRestTimeMax){

if(firstShotRecoilTime > firstShotRecoilTimeMax){

mouseXY(0, NORECOILAMT)

Random, tempRand, 200, 220

Sleep %tempRand%

}else{

firstShotRecoilTime += 1

mouseXY(0, NORECOILAMT * 2)

Random, tempRand, 20, 40

Sleep %tempRand%

}

}else{

firstShotRestTime += 1

Random, tempRand, 20, 40

Sleep %tempRand%

}

}

}

}

Click up

}else if(autofire){

While GetKeyState(key_shoot, "P"){

Random, tempRand, 30, 50

Click down

Sleep %tempRand%

Click up

Sleep %tempRand%

}

}else{

Click down

KeyWait, %key_shoot%

Click up

}




firstShotRecoilTime := 0

firstShotRestTime := 0




return




pause_script:




Suspend




return




generic_norecoil:




weapon := 0

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: Default

if(show_tooltip){

Tooltip, Default

SetTimer, ResetTooltip, 500

}




return




ak47_norecoil:




weapon := 1

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: AK-47

if(show_tooltip){

Tooltip, AK-47

SetTimer, ResetTooltip, 500

}




return







m4a4_norecoil:




weapon := 2

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: M4A4

if(show_tooltip){

Tooltip, M4A4

SetTimer, ResetTooltip, 500

}




return




m4a1s_norecoil:




weapon := 3

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: M4A1-S

if(show_tooltip){

Tooltip, M4A1-S

SetTimer, ResetTooltip, 500

}




return




galil_norecoil:




weapon := 4

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: Galil AR

if(show_tooltip){

Tooltip, Galil AR

SetTimer, ResetTooltip, 500

}




return




famas_norecoil:




weapon := 5

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: FAMAS

if(show_tooltip){

Tooltip, FAMAS

SetTimer, ResetTooltip, 500

}




return




ump45_norecoil:




weapon := 6

if(show_gui)

GuiControl, , WEAPONRECOILTEXT, %key_generic_norecoil% - %key_ump45_norecoil%: Ump-45

if(show_tooltip){

Tooltip, Ump-45

SetTimer, ResetTooltip, 500

}




return




increase_norecoil_amount:




if(show_gui){

GuiControlGet, NORECOILAMT

NORECOILAMT := NORECOILAMT + 1

GuiControl, , NORECOILAMT, %NORECOILAMT%

}

if(show_tooltip){

Tooltip, Amount: %NORECOILAMT%

SetTimer, ResetTooltip, 500

}




return




decrease_norecoil_amount:




if(show_gui){

GuiControlGet, NORECOILAMT

NORECOILAMT := NORECOILAMT - 1

GuiControl, , NORECOILAMT, %NORECOILAMT%

}

if(show_tooltip){

Tooltip, Amount: %NORECOILAMT%

SetTimer, ResetTooltip, 500

}




return




toggle_norecoil:




noRecoil := !noRecoil

if(noRecoil){

if(show_gui){

GuiControl, , NORECOILTEXT, %key_toggle_norecoil% - toggle: On

Gui, Font, cGreen

GuiControl, Font, NORECOILTEXT

}

if(show_tooltip){

Tooltip, No Recoil On

SetTimer, ResetTooltip, 500

}

}else{

if(show_gui){

GuiControl, , NORECOILTEXT, %key_toggle_norecoil% - toggle: Off

Gui, Font, cRed

GuiControl, Font, NORECOILTEXT

}

if(show_tooltip){

Tooltip, No Recoil Off

SetTimer, ResetTooltip, 500

}

}




return




toggle_autofire:




autofire := !autofire

if(autofire){

if(show_gui){

GuiControl, , AUTOFIRETEXT, %key_toggle_autofire% - toggle: On

Gui, Font, cGreen

GuiControl, Font, AUTOFIRETEXT

}

if(show_tooltip){

Tooltip, Autofire On

SetTimer, ResetTooltip, 500

}

}else{

GuiControl, , AUTOFIRETEXT, %key_toggle_autofire% - toggle: Off

Gui, Font, cRed

GuiControl, Font, AUTOFIRETEXT

if(show_tooltip){

Tooltip, Autofire Off

SetTimer, ResetTooltip, 500

}

}




return




;Functions




ResetTooltip:




Tooltip,




return




mouseXY(x, y)

{

if(invert_y_axis)

DllCall("mouse_event",uint,1,int,x,int,-y,uint,0,int,0)

else

DllCall("mouse_event",uint,1,int,x,int,y,uint,0,int,0)

}




splitColor(color, ByRef r, ByRef g, ByRef b)

{

    r := color >> 16 & 0xFF

    g := color >> 8 & 0xFF

    b := color & 0xFF

}




GuiClose:




FileDelete, %A_WorkingDir%\script_save.txt

FileAppend, %sensitivity%, %A_WorkingDir%\script_save.txt




ExitApp




return
Quote Originally Posted by giltheking2220 View Post
its undetected ?
yes its an ahk file you must install Autohotkey first and it is ud
Quote Originally Posted by HappyHook View Post
yes its an ahk file you must install Autohotkey first and it is ud
your friend didnt create it, epicness coding did, list the correct credits
File approved, use at your OWN risk.
Quote Originally Posted by Ally View Post


your friend didnt create it, epicness coding did, list the correct credits
+1
//2shortmsg
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