Seeghost Error

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Seeghost Error
I am taking Disconnect followed by 1 hour ban by activating SeeGhost
Does anyone know the reason?


Code:
// Endereços

#define WalllHack 0x0B8E154 //Ver Pelas Paredes
#define SeeGhost 0x0B8E168 // Ver Fantasmas


INT Variavel;
INT Variavel1;

UINT WINAPI Init(VOID *)
{
	while (1)
	{
// Função WallHack
		if(GetAsyncKeyState(VK_F2))
			Variavel = !Variavel;

		if (Variavel)
			*(DWORD*)(WalllHack) = 1;
		else 
			*(DWORD*)(WalllHack) = 0;

		Sleep(1);
		//Função SeeGhost
		if(GetAsyncKeyState(VK_F3))
			Variavel1 = !Variavel1;

		if (Variavel)
			*(DWORD*)(SeeGhost) = 1;
		else 
			*(DWORD*)(SeeGhost) = 0;

		Sleep(1);
	}
}
WallHack and SeeGhost are giving disconnected, try to use FullBright or ESP Hack!
Quote Originally Posted by CaioFonseca View Post
WallHack and SeeGhost are giving disconnected, try to use FullBright or ESP Hack!
These functions require a hook.
I do not know how to create / update one, would you be willing to give me a light on that part?
I do not want to be dependent on public hooks that get patched soon.

--

Essas funções precisam de um hook.
Não sei criar/atualizar um, estaria disposto à me dar uma luz nessa parte?
Não quero ficar dependendo de hooks publicas que ficam patched logo.
Quote Originally Posted by josielcardoso7 View Post
test activing in room map
Detected ://
i think wallhack memory is detected
Everytime you change memory in crossfire.exe you. But if you're using DIP it will work well^^
use 1 for active and to desactive is without value, example:

Code:
		if (Variavel)
			*(DWORD*)(WalllHack) = 1; //actived
		else 
			*(DWORD*)(WalllHack) = 0;//desactived
here works
Quote Originally Posted by josielcardoso7 View Post
use 1 for active and to desactive is without value, example:

Code:
		if (Variavel)
			*(DWORD*)(WalllHack) = 1; //actived
		else 
			*(DWORD*)(WalllHack) = 0;//desactived
here works

Off 0 is making it active. I use this way:
Code:
		if (Variavel)
			*(DWORD*)(WalllHack) = 1; //actived
		else 
			*(DWORD*)(WalllHack);//desactived
its patched and old addys and offsets
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