SolvedTEAM ESP code , whats wrong lol

Posts 18 of 8 · Page 1 of 1
TEAM ESP code , whats wrong lol
here a part of the code:
Code:
{
if (TeamESP)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 1;
*(BYTE*)(ADR_TEAMESP) = xxx;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 0;
*(BYTE*)(ADR_TEAMESP) = xxxx;
Sleep(x);
}
}
else
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 0;
*(BYTE*)(ADR_TEAMESP) = xxxx;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxxx) = 1;
*(BYTE*)(ADR_TEAMESP) = xxx;
Sleep(x);
}
my problem is the function works now in a other row ... if i press the key i can see the enemy , if i dont press(dont shoot) i cant see they ...
i used it already on other keys like shift , menu , .... but its annoying ... does anyone have an idea how to solve this problem ?

Credits: Magal
Quote Originally Posted by icehawk981998 View Post
here a part of the code:
Code:
{
if (TeamESP)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 1;
*(BYTE*)(ADR_TEAMESP) = xxx;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 0;
*(BYTE*)(ADR_TEAMESP) = xxxx;
Sleep(x);
}
}
else
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 0;
*(BYTE*)(ADR_TEAMESP) = xxxx;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxxx) = 1;
*(BYTE*)(ADR_TEAMESP) = xxx;
Sleep(x);
}
my problem is the function works now in a other row ... if i press the key i can see the enemy , if i dont press(dont shoot) i cant see they ...
i used it already on other keys like shift , menu , .... but its annoying ... does anyone have an idea how to solve this problem ?
Source Problem . However , Here
Code:
bool TeamESP = false;

void SimpleESP()
{
while (1)
{
if (GetAsyncKeyState(VK_NUMPAD3) & 1)
TeamESP = !TeamESP;

if (TeamESP)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+0x61) = 1;
*(BYTE*)(ADR_TEAMESP) = 0x01;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+0x61) = 0;
*(BYTE*)(ADR_TEAMESP) = 0x00;
Sleep(3);
}
}
else
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+0x61) = 0;
*(BYTE*)(ADR_TEAMESP) = 0x00;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+0x61) = 1;
*(BYTE*)(ADR_TEAMESP) = 0x01;
Sleep(3);
}
}
Compile it and done .
F-P-S-G-H@
Ein_Silk[Me]
SSA Team
@ReseviC
its useless to use the old code because there is a part which is detected by hackshield ... u found new way but now i got this new problem xD
Quote Originally Posted by icehawk981998 View Post
@ReseviC
its useless to use the old code because there is a part which is detected by hackshield ... u found new way but now i got this new problem xD
Rather than old code , could be still useful ? Update the addresses and you're ready!
It is not a very difficult scheme to circumvent.
Quote Originally Posted by icehawk981998 View Post
here a part of the code:
Code:
{
if (TeamESP)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 1;
*(BYTE*)(ADR_TEAMESP) = xxx;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 0;
*(BYTE*)(ADR_TEAMESP) = xxxx;
Sleep(x);
}
}
else
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxx) = 0;
*(BYTE*)(ADR_TEAMESP) = xxxx;
if (GetKeyState(VK_LBUTTON) < 0)
{
*(BYTE*)(*(DWORD*)(ADR_PlayerPointer)+xxxx) = 1;
*(BYTE*)(ADR_TEAMESP) = xxx;
Sleep(x);
}
my problem is the function works now in a other row ... if i press the key i can see the enemy , if i dont press(dont shoot) i cant see they ...
i used it already on other keys like shift , menu , .... but its annoying ... does anyone have an idea how to solve this problem ?
Hi, Traditional TeamESP method has been semi-patched and if you not disable while shooting then wont kill enemys.
So, unfortunatelly following this method you need disable while shooting(annoyng,I know ;D).
Have others methods that no need disable, for example, via engine but I dont have ideia how to do.
The problem has been solved by Armagedonz & Minerva.

/Closed.
Posts 18 of 8 · Page 1 of 1
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