New LocalPlayer pattern scan

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New LocalPlayer pattern scan
Code:
var localPlayerPointer = clientSigScan.FindPattern(new byte[] { 0xA3, 0x0, 0x0, 0x0, 0x0, 0xC7, 0x05, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0xE8, 0x0, 0x0, 0x0, 0x0, 0x59, 0xC3, 0x6A, 0x0 }, "x????xx????????x????xxxx", 0x1);
Base.LocalPlayer = (int)m.Read<IntPtr>(localPlayerPointer, false) - clientAddress.ToInt32() + 0x2C;

0xA3,0x0,0x0,0x0,0x0,0xC7,0x05,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0x0,0xE8,0x0,0x0,0x0,0x0,0x59,0xC3,0x6A,0x0 + 0x1 + 0x2C
"x????xx????????x????xxxx"
its the same sig but 0x10 changed to 0x2C
m_dwLocalPlayer

client.dll
"\xFC\xE8\x00\x00\x00\x00\x8B\x3D"
"xx????xx" + 0x8
Quote Originally Posted by PhY'z View Post
m_dwLocalPlayer

client.dll
"\xFC\xE8\x00\x00\x00\x00\x8B\x3D"
"xx????xx" + 0x8
i like the length of that
Quote Originally Posted by Zaczero View Post


i like the length of that
You gotta keep in mind that this is a different pointer i found a while ago to the local player than the ones everyone else is using. This one is the pointer the game is using in order to access the local player specifically and it will therefore result in a different address. I don't get why everyone is using the other pointer, this one is much easier to find.
Quote Originally Posted by PhY'z View Post
m_dwLocalPlayer

client.dll
"\xFC\xE8\x00\x00\x00\x00\x8B\x3D"
"xx????xx" + 0x8
After update mine is broken ;/
Your is working perfectly
Where is problem?

Code:
Public Shared dwLocalPlayer = FindPattern.Scanf(mem.ClientDLL, "A3????????C705????????????????E8????????59C36A", 1, 16, True)
Quote Originally Posted by K00ky View Post
Where is problem?

Code:
Public Shared dwLocalPlayer = FindPattern.Scanf(mem.ClientDLL, "A3????????C705????????????????E8????????59C36A", 1, 16, True)
idk. you are using other pattern scan.
if someting doesn't work for you simply copy/paste code from me
How will I fix this?

DWORD glowpointer = Memory::ReadMemory<DWORD>((DWORD)Resources::Client DLL.modBaseAddr + Offsets::m_dwGlowObject);
Memory::WriteMemory<float>((glowpointer + ((glowindex * 0x38) + 0x4)), 1.f);
Memory::WriteMemory<float>((glowpointer + ((glowindex * 0x38) + 0x8)), 0.1f);
Memory::WriteMemory<float>((glowpointer + ((glowindex * 0x38) + 0xC)), 0.1f);
Memory::WriteMemory<float>((glowpointer + ((glowindex * 0x38) + 0x10)), 0.8f);
Memory::WriteMemory<bool>((glowpointer + ((glowindex * 0x38) + 0x24)), 1);
Memory::WriteMemory<bool>((glowpointer + ((glowindex * 0x38) + 0x25)), 0);
I keep seeing people saying that their localplayer pattern isn't working anymore, i haven't updated mine since i made the cheat and its still working... any ideas why?
Posts 1–10 of 10 · Page 1 of 1

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