Outdated[K-Relay][27.7.X9] K-Relay with Basic Plugins

Posts 115 of 35 · Page 1 of 3
[K-Relay][27.7.X9] K-Relay with Basic Plugins
Hey guys, updated k-relay again. Basically the same as the last time i posted k-relay, i updated the packets/objects/tiles and fresh compile on everything. This includes the regular plugins + the few i have usually added when releasing k-relay.




Scans:
https://virusscan.jotti.org/en-US/fi...job/lbmjt53ov0
https://www.virustotal.com/en/file/3...is/1481060220/
https://virusscan.jotti.org/en-US/fi...job/du0kj4pel5
https://www.virustotal.com/en/file/8...is/1481152318/


Let me know if you have any issues that havent been encountered before (check the forum first before posting your issue please, most have been answered somewhere). As always, enjoy
K_Relay_mpgh.net.zip2.6 MB · 1,393 downloads Clean
Lib K Relay_mpgh.net_mpgh.net.zip246 KB · 311 downloads Clean
How to update k relay yourself?
Thanks, I love you.
Did you include the modified plugins, like the loot helper plugin?
Looks good.

Approved.
Thanks for the release! How would I go about stopping loothelper from auto-looting UT's and other items? I don't want autolooter picking up weapons, armours, abilities, eggs, or UT's of any sort. What values do I set for them?

I prefer to just have loothelper autoloot pots.
Quote Originally Posted by 70pivotmasterz View Post
Thanks for the release! How would I go about stopping loothelper from auto-looting UT's and other items? I don't want autolooter picking up weapons, armours, abilities, eggs, or UT's of any sort. What values do I set for them?

I prefer to just have loothelper autoloot pots.
You could set all the "AutoLoot___Tier" settings to something like 20. Then it wont loot anything of those types since nothing is that high of a tier. If you prefer the unmodified version you can download the last k-relay release that i posted and grab the old loothelper plugin that i hadnt modified at that point.
I set the Tiers to 99 haha, but an EP was still Autolooted, so I went back to the previous release of loothelper. Thanks for your help!
Thanks for the upload.
I am curioius, though - you usually state that you use a fresh compile with the new .xml files, but how do you obtain them in a reasonable form? The best method I know, which isn't serving as fun to deal with, is using rabcdasm's swfbinexport on the current AGC swf, though this leaves me with loads of .bins, some of which are components of the .xml files I should be using, some seem irrelevant. If you do similar, how do you get them all into the three respective files, and in the correct format?
Hey, thanks for the quick update

One thing, I would really like to disable the sprite world hacks in this pack, but when I do "/sprite off" it says that they are disabled but nothing actually changes. Do you know how I can change this? I have also tried deleting the sprite.dll from the plugins and it no longer shows up in the kRelay window but the hacks are still on, the commands don't work either.

Edit: It's actually only the ice setting that changes ice to gold tiles that doesn't turn off. (This is really bugging me because the nexus has a lot of ice now).
Quote Originally Posted by Spunz View Post
Hey, thanks for the quick update

One thing, I would really like to disable the sprite world hacks in this pack, but when I do "/sprite off" it says that they are disabled but nothing actually changes. Do you know how I can change this? I have also tried deleting the sprite.dll from the plugins and it no longer shows up in the kRelay window but the hacks are still on, the commands don't work either.

Edit: It's actually only the ice setting that changes ice to gold tiles that doesn't turn off. (This is really bugging me because the nexus has a lot of ice now).
The tiles in the nexus are because of the "Map Filter" plugin. Sprite wont change tiles unless the map is "Sprite World" or "Ice Cave".
where can i find the swf?
Posts 115 of 35 · Page 1 of 3
This thread is closed for replies.

Similar Threads

Tags for this Thread

None

Need help?