Detect Given Damage?

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Detect Given Damage?
Is it possible to detect when i do damage to a player externally?
Like the exact moment my bullet hits them?
Trying to figure out an efficient way to do this but can't seem to think of one. What do you think guys?
Just a quick thing I thought of would be if you check their health before you start shooting at them and than compare it after.
But that dosen't sound very efficent.

How ever, intresting feauter I'll look into it and report back if I find a good way.
Quote Originally Posted by NotCarlsson View Post
Just a quick thing I thought of would be if you check their health before you start shooting at them and than compare it after.
But that dosen't sound very efficent.

How ever, intresting feauter I'll look into it and report back if I find a good way.
That's what i was thinking. But it could easily get mixed up with other players bullets.
Just a quick thing I thought of would be if you check their health before you start shooting at them and than compare it after.
But that dosen't sound very efficent.

How ever, intresting feauter I'll look into it and report back if I find a good way.
Lmao it is you again. Tip: Dormancy.
Quote Originally Posted by HexMurder View Post
Is it possible to detect when i do damage to a player externally?
Like the exact moment my bullet hits them?
Trying to figure out an efficient way to do this but can't seem to think of one. What do you think guys?
I don't think there is an exact time but maybe there is a way.

Internally, I use game events.
Posts 15 of 5 · Page 1 of 1

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