Change Scope

Posts 1–2 of 2 · Page 1 of 1
Change Scope
Find the scope offset
Code:
	
	DWORD AWM_V = *(DWORD*)(*(DWORD*)(WeaponMgr)+0xCB0);
	DWORD AWM = *(DWORD*)(*(DWORD*)(WeaponMgr)+0x1BC);
	for (int x = 0; x < 0x9FFF; x++)
	{
		if (*(DWORD*)(AWM_V + x) == 2 && *(DWORD*)(AWM + x) == 0)
		{
			Scope_type = x;
			break;
		}
	}
Main hack
Code:
			if ((*(BYTE*)(Weapon + WeaponClass) = WeaponType::Sniper))
			{
				switch (Scope)
				{
				case 0: *(int*)(Weapon + Scope_type) = Scope_type_old[i]; break;
				case 1: *(int*)(Weapon + Scope_type) = 0; break; // AWM
				case 2: *(int*)(Weapon + Scope_type) = 1; break; // 3Z
				case 3: *(int*)(Weapon + Scope_type) = 2; break; // AWM VIP
				case 4: *(int*)(Weapon + Scope_type) = 3; break; // 3Z Born Best
				case 5: *(int*)(Weapon + Scope_type) = 11; break; // 3Z Iron shark
				case 6: *(int*)(Weapon + Scope_type) = 7; break; // Mosin
				case 7: *(int*)(Weapon + Scope_type) = 4; break; // Target
				case 8: *(int*)(Weapon + Scope_type) = 6; break; // New Target
				case 9: *(int*)(Weapon + Scope_type) = 9; break; // Missle Target
				case 10: *(int*)(Weapon + Scope_type) = 10; break; // Dragunov
				}
			}
finding the scope_type offset like that may cause errors ..
Posts 1–2 of 2 · Page 1 of 1

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