BLR SDK Edited

Posts 1–5 of 5 · Page 1 of 1
BLR SDK Edited
Fixed an overseen error of a link to another forum the files no longer have any link
Added proper edits to the sdk including process event and other needed out commenting
Included is a cheat engine ct for finding the addresses of gnames and gobjects so you can use the sdk for a cheat.
Please do not ask how to use this or how to use the ct file thank you.
I may make an esp ect if i have time.
@Hugo Boss sorry about that!

Images





Scans

https://www.virustotal.com/en/file/2...is/1482618218/

https://virusscan.jotti.org/en-US/fi...job/g607xzpicv
BLR_mpgh.net.rar2.3 MB · 287 downloads Clean
Approved, not tested. Use at your own risk.
Quote Originally Posted by Hero View Post
Approved, not tested. Use at your own risk.
I tested it and its working perfectly that's the image and checked the included ct to make sure that they could get the correct gnames and gobjects addresses. I also edited the vftable object and the process event. Every thing worked fine for me even did some super jumping in practice games.
Any chance you could create a usable CT? with the aforementioned super jumping etc. Wouldn't know how to use the SDK if my life depended on it. Thanks
Why would i make a ct?
I can just make a dll lol.
And there is a server check so it only works in practice and training.
Posts 1–5 of 5 · Page 1 of 1

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