All you need is a BYTE swap. A cave is useless the function is killed.
Originally Posted by In3erICF
can i bypass xigncode3 with Code Caves?
There is no need. You just need to find the start of Xigncode's function within the main executable of your game. To do that, move Xigncode's files temporarily from within the binaries folder of your game to somewhere else. Then try to start your game, it will then give you an error that it couldn't start Xigncode. With the help of Cheat Engine, you will be able to trace back to the source of the assembly code that initiated the message box error.
Originally Posted by Jabberwock
There is no need. You just need to find the start of Xigncode's function within the main executable of your game. To do that, move Xigncode's files temporarily from within the binaries folder of your game to somewhere else. Then try to start your game, it will then give you an error that it couldn't start Xigncode. With the help of Cheat Engine, you will be able to trace back to the source of the assembly code that initiated the message box error.