OutdatedCFNA Addys !

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CFNA Addys !
Code:
::::::::::::::::::::::::::::::::::ComboDance Logger Start::::::::::::::::::::::::::::::::::

//==============Crossfire Engine==============\

#define aIntersectSegment     0x00655DBD
#define WallHack                  0x00B6BAC4
#define SeeGhost                  0x00B6BAD8


//==============Push To Console==============\

#define aILTClient         0x00D237F4
#define PTCOffset          0x00000210

//==============WallShot==============\

#define WallMgr                 0x01B7E57C
#define TextureType      0x00000594
#define EdgeShot          0x00000568
#define WallShot          0x0000056C
#define PerfectWallShot      0x00000570

//==============Weapon Log==============\

#define WeaponMgr      0x01B7E594
#define AmmoDamage     0x00000EB8
#define BoomDuration     0x00004575
#define Range                  0x00000EA8
#define Reload               0x000013A8
#define Change                     0x000013AC
#define Spread               0x00000BD8
#define DamagePerNode     0x0000126C
#define KnifeDmg1             0x0000135C
#define KnifeDmg2            0x00001360
#define KnifeDmg3         0x00001374
#define KnifeDmg4         0x00001378
#define KnifeDmg5         0x00001368
#define KnifeDmg6         0x00001380
#define KnifeAttack1     0x00001110
#define KnifeAttack2     0x00001114
#define KnifeAttack3     0x00001134
#define KnifeRange1     0x000010F8
#define KnifeRange2     0x000010FC
#define KnifeRange3     0x0000111C
#define TeleKnife1         0x00001104
#define TeleKnife2         0x00001108
#define TeleKnife3         0x00001128

//==============ESP Log==============\

#define aLTClientShell     0x00D23800
#define CPlayerStart     0x000078F4
#define MEOffset         0x000078FC
#define CPlayerSize        0x00000868
#define aLTModel         0x00D20CCC


//==============BasicPlayerInfo==============\

#define BasicPlayerInfo     0x01AB07C0
#define C4Plant Time     0x7C
#define C4Defuse Time     0x80
#define MaxCanDefuse     0x84
#define Seeghost 1         0x88
#define Seeghost 2         0x8C
#define Seeghost 3         0x90


//==============Other==============\

#define ModelNode         0x01B7E4C4
#define FallMgr             0x01B7E574
#define Pitch                         0x00000434
#define Yaw                      0x00000430
#define DamagePerSec     0x00AA0EFC
#define DamageZone     0x00AA0F0C
#define VisibleIndex       0x00AA0E70
#define Bypass_28_3     0x005DD3B1
#define RemoteKill        Remove
#define SpeedHack          Remove
::::::::::::::::::::::::::::::::::ComboDance Logger End::::::::::::::::::::::::::::::::::
aIntersectSegment = remotekill
remote kill removed ?
Quote Originally Posted by I2espect View Post
aIntersectSegment = remotekill
remote kill removed ?
another method and address to make remote kill !
Quote Originally Posted by james0521 View Post
where to download?
There's no attachment. Only a logger.
*(float*)(PlayerClient + 0x4DC) = -56;

can help fix for wallbug ?
every i turn on it
always drop black map
I know how to hook functions from CShell.dll and Crossfire.exe by loading from IDA, but I don't know where to download detour.h and detour.lib for x64 bit os. Can someone give me a link on where to download the files please.

- - - Updated - - -

Quote Originally Posted by crossfighter View Post
*(float*)(PlayerClient + 0x4DC) = -56;

can help fix for wallbug ?
every i turn on it
always drop black map
That is not how you write a function for the wallhack, this is how you do it in my case:
*(DWORD*)(*(DWORD*)(*(DWORD*)(*(DWORD*)(CShell + Addys) + 0x0) + 0x3C0) + 0x5C) = Value;
Do you have CNVN addys (2017)?
Quote Originally Posted by shamanking0401 View Post
Do you have CNVN addys (2017)?
yes i have
btw this addys was oudated, close please !
@Hugo Boss
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