No recoil/spread in PlayerClient
Does someone having some information around it? While I researched I've stumbled at this kind of thing in s0beit's base:
Looks pretty interesting hmm.. While having norecoil and nospread here I doubt that it was perfect like in weaponclass. I remember using PlayerClient I did made a good stuff which looked like a perfect norecoil and spread and work even better since it was less obvious to spot and really that good. I changed 3 floats and i believe it was this and nothing else:
I'm shooting and keep looking in reclass. I feel I found those floats... but it doesn't affect on recoil and spread, so I believe I was wrong. I keep researching, but as of yet I had no much luck. Maybe someone has this kind of stuff updated? At least that crap norecoild which is posted by ***** long time ago which does make crosshair disappeared, doesn't work in jump and ai mode.
Code:
class CF_PlayerData
{
public:
char unknown0[176]; //00000
HOBJECT local_object; //000B0
char unknown1[20]; //000B4
float Pitch; //000C8
float Yaw; //000CC
float Roll; //000D0
float Recoil001; //000D4
float Recoil002; //000D8
float UnknownF001; //000DC
float Recoil003; //000C0
float Recoil004; //000C4
float UnknownF002; //000C8
float UnknownF003; //000CC
float UnknownF004; //000D0
float Recoil005; //000D4
float UnknownF005; //000D8
float CameraPitch; //000DC
float CameraYaw; //000E0
float CameraRoll; //000E4
float RotationSpeed; //000E8
float UnknownF006; //000EC
float UnknownF007; //000F0
LTVector Position001; //000F4
LTVector Velocity001; //00100
char unknown2[84]; //0010C
float Width; //00160
float Height; //00164
float Depth; //00168
float UnknownF008; //0016C
__int32 Health; //00170
char unknown3[64]; //00174
float Spread001; //001B4
float Spread002; //001B8
float Spread003; //001BC
unsigned char unknown4[83412];//001C0
WORD wCurrentWeapon; //14794
};
Code:
float Spread001; //001B4 float Spread002; //001B8 float Spread003; //001BC