Outdated[27.7.XMAS] K-Relay (no plugins)

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[27.7.XMAS] K-Relay (no plugins)
Looks like the game has been updated. This version is literally called "27.7.XMAS" lol

Updated packets/objects/tiles from the last release. Same fast loading as before.

This download doesnt contain any plugins. Just replace the "k_relay.exe" and "lib k relay.dll" in your old k-relay folder. All the old plugins should still work. (if you dont have any plugins because you never downloaded k-relay before, go download the last version i released and then come back and download this one after).




Enjoy

small fix/test release
I have been doing some debugging/testing and think i have fixed the "Incorrect Portal Key" issue that seems to popup every now and then. This fix is kind of a test version and was really hoping i could get a few people to try it out (i will be using it as well) to see if they have any issues. There shouldnt be any problems though from what i can see.

In the code it looks like the creators originally tried to set it up so k-relay would reconnect you to the last server you were on when you would get disconnected. That is why sometimes you will go into the game and the k-relay welcome message will have the wrong server listed under it. I havent gotten it to do that yet (connect you to the last server you were on), but it now no longer shows the wrong server name when you connect. Which should also fix the portal key issue i believe.




If you choose to use this version, just replace the Lib K Relay.dll file in your current k-relay folder with the one in the zip file. And please let me know if you run into any issues. You shouldnt, but if you do it would help me a lot to know. Especially if you have any "Incorrect Portal Key" issues occur.

--------------

K-Relay Fix/Test v2

This is just a quick modification from the previous test version i put out. The last version it was found that the "/recon" and "/drecon" commands weren't working. This was due to the way k-relay stores/retrieves that information, and my test version didnt allow new connections to retrieve old connection data (kinda). I updated this so now it will only fill in empty values in the new connection with old connection values. This makes it so "/recon" and "/drecon" work again, but still should prevent the "Incorrect Portal Key" issue like im trying to do.

I am still testing this and trying to figure out if there are any other issues that this change has caused, but sofar it doesnt seem like there are. If you are using the previous fix/test version i put out i would suggest downloading this update so you dont have the recon issue anymore.

Like i said last time, if you use this version and you experience a bug/error/issue that you dont normally run into with k-relay then please post it here so i can figure out what is causing it.

Scans:
https://virusscan.jotti.org/en-US/fi...job/a5n36xkcbn
https://www.virustotal.com/en/file/1...is/1481910858/

https://www.virustotal.com/en/file/f...is/1482943115/
https://virusscan.jotti.org/en-US/fi...job/i4r889vha2

https://www.virustotal.com/en/file/e...is/1483456410/
https://virusscan.jotti.org/en-US/fi...job/ghilg3hqyi
Lib K Relay_fix2_mpgh.net.zip248 KB · 288 downloads Clean
27.7.XMAS_K_Relay_mpgh.net.zip921 KB · 2,189 downloads Clean
Quote Originally Posted by 70pivotmasterz View Post
KRelay stopped working upon entering Oryx Castle. Will see if this is just a weird occurance or if it's KRelay's fault.
SO just to follow up on this, i just played all the way through oryx castle and into the puppet encore (was hoping to try out the ice tomb but oh well) and didnt have any issues. This was using the client that i make though and not using orape or nilly's. So my guess is that if you got dc'd it was your client not k-relay. But please do let me know if it happens again and its because k-relay caused it not the client you are using
Quote Originally Posted by toddddd View Post
SO just to follow up on this, i just played all the way through oryx castle and into the puppet encore (was hoping to try out the ice tomb but oh well) and didnt have any issues. This was using the client that i make though and not using orape or nilly's. So my guess is that if you got dc'd it was your client not k-relay. But please do let me know if it happens again and its because k-relay caused it not the client you are using
It was KRelay that crashed. But it turns out that it was the entire server that sort of shit itself. I was able to do multiple runs of Oryx Castle and the new content just fine afterwards. Thanks for the concern.
Thanks toddddd, really helpful work you've been doing.
When making plugins, how can I access the specific client's player Username? Want to be able to distinguish between multiple clients & accounts connected on one instance of KRelay.
K Relay won't allow me into Dungeons. The client says "Incorrect Key" and then DC's. I can use Orape without it and it's fine. Just lost an 7/8 in Deadwater because I'm an idiot and tried soloing without Krelay.
hey can somone help me install this skype:nowakj00
hi toddddd can u add me on skype : nowkaj00 as im having trouble with this
what is k-relay if i may ask
Which old plugin turns ice into gold tiles? I need to remove it because it makes me look like an obvious cheater.
Runs perfectly fine. Thanks

- - - Updated - - -

Quote Originally Posted by Jeangunner View Post
Which old plugin turns ice into gold tiles? I need to remove it because it makes me look like an obvious cheater.
Use /mapfilter settings.
Quote Originally Posted by Nerokas View Post
what is k-relay if i may ask
A Proxy for ROTMG


Quote Originally Posted by Jeangunner View Post
Which old plugin turns ice into gold tiles? I need to remove it because it makes me look like an obvious cheater.
As ROBBOBBY said, "Map Filter" is usually set up to remove the ice tile, but if you are also wanting to remove the ice tiles from the ice cave you will need to remove "Sprite" as well. Sprite ONLY removes the ice tiles from Ice Cave though, it does not remove them anywhere else.



Quote Originally Posted by jsomhint.h View Post
When making plugins, how can I access the specific client's player Username? Want to be able to distinguish between multiple clients & accounts connected on one instance of KRelay.
@jsomhint.h this is not a thread about making plugins, please post over in the help or source/tutorial section if you need help with plugin programming questions
Quote Originally Posted by LoganIV View Post
K Relay won't allow me into Dungeons. The client says "Incorrect Key" and then DC's
I have this happen from time to time as well. Not sure why it happens though, it usually only happens to me when either my connection is laggy or the servers are laggy. Generally if i restart k-relay or restart my client it seems to fix it.
Hey, so I haven't played realm since before DECA took over, and I don't know how to get all my old plugins working for the new K-Relay. Any help?
I cannot find the last version you released could you point me in the right direction?
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